Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | Starship-Scale | T | U | V | W | X | Y | Z

Template Grafts | Universal Monster Rules


Environmental Grafts

These environmental grafts can be applied to any creature, though additional adjudication may be needed when applying them to humanoids, monstrous humanoids, and outsiders.

Forest

Source Alien Archive 2 pg. 140
From sweltering jungles to frosty taigas, forests shelter abundant creature life.
Arboreal: If a creature lives up in the trees, it’s also arboreal.
Climbing: Many forest species are adroit climbers. They should have a climb speed, Athletics as a master skill, or both.
Skills: Choose two: Acrobatics, Athletics, Stealth. Forest creatures can have coloration that grants them a +4 to +8 bonus to Stealth checks in their native environment (and similar conditions) without it counting against their number of special abilities.