Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

General | Combat | Creature Companion | Skill Focus (Charter) | Teamwork


General Feats

Prerequisites

Some feats have prerequisites. A character must have each indicated ability score, feat, base attack bonus, skill, class feature, and other listed quality in order to select or use that feat. She can gain a feat at the same level at which she gains its prerequisites. A character can’t use a feat if she loses a prerequisite, but she doesn’t lose the feat itself. If at a later time she regains the lost prerequisite, she immediately regains full use of the feat that prerequisite enables.

Combat Feats

Most feats are general, meaning that no special rules govern them as a group. Others are combat feats, which are feats that can be selected as a bonus feat by a soldier. This designation doesn’t restrict characters of other classes from selecting these feats, assuming that they meet the prerequisites.

Feat Descriptions

In the below table, the prerequisites and benefits of the feats are abbreviated for ease of reference. See the specific feat for its full details. The following format is used for all feat descriptions.

Feat Name: The feat’s name is followed by a basic description of what the feat does. This description is only a explanation of the feat, not the game rules defining how it works.

Prerequisites: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. A feat may have more than one prerequisite. This entry is absent if a feat has no prerequisites.

Benefit: What the feat enables the character (“you” in the feat description) to do. A character cannot select a feat more than once unless it specifically says so. If a character somehow has the same feat more than once, the benefits of these feats do not stack unless indicated otherwise. Unless otherwise noted, the term “level” refers to character level.

Normal: This entry lists the normal rules that apply to a character who does not have the feat. A character with the feat, on the other hand, can overcome these limitations. This information can help players understand why the feat is useful. If not having the feat causes no particular drawback, this entry is absent.

Special: Additional unusual facts about the feat.

*combat feat
NamePrerequisiteDescription
Above and Below*Base attack bonus +6When you pair up with a differently sized ally, your foes have little chance to dodge your attacks.
Accelerated RecoveryCon 13Recover more quickly during an 8-hour rest
Adaptive CastingKey ability score 19, caster level 7Select three additional spells known; cast one of them once a day
Adaptive Fighting*Three or more combat featsOnce per day as a move action, gain the benefit of a combat feat you don’t have
Adaptive ResistanceEnhanced Resistance, base attack bonus +4, early stage adaptation racial traitYour training enables you to adapt and evolve formidable temporary defenses.
Adaptive UpgradeInt 19, Engineering 10 ranksTemporarily create low-level armor upgrades
Add Leverage*Str 15Grip your weapon with more hands to move foes farther with combat maneuvers
Adjustable FrameCon 14; constructed species trait, construct type, or cybernetic augmentations installed in all arms and legs.You can remove certain mechanical parts of your body in order to reduce your size.
Advance Warning*Cha 15Shout a warning to your allies, causing them to stop being flat-footed
Advanced Melee Weapon Proficiency*Proficiency in basic melee weaponsNo penalty to attacks with advanced melee weapons
Aerial Evasion*Fly speed with at least average maneuverabilityFly erratically for a bonus to AC
Agile CastingKey ability score 15, Dex 15, Mobility, caster level 4thCast a spell at any point during movement
Agile SwimmerRacial swim speedYou can dart around underwater like a fish.
Akiton Battery Hack*Int 11Permanently destroy two batteries to electrically damage your foes
Alien HerbalismLife Science 5 ranks, Survival 5 ranksBy gathering natural ingredients, you can create life-saving medicines
All Hands on DeckFour or more armsMany hands make light work
Ambuscade*When you make an attack in the surprise round against a target that has not yet acted, gain a bonus to attacks and damage
Ambush Awareness*If you fail the Perception check to act in the surprise round, you can still take a full defense action
Amplified Glitch*Computers 3 ranks, Intimidate 3 ranksDisrupt devices, causing targets to become shaken for 1 round or more
Amplified Outgoing SignalsPsychic reverb species trait, character level 5th.Through profound pain and headaches connected to psychic contact has come wisdom. You have studied your own psychic reverb and can impose the effect on opponents.
AntagonizeDiplomacy 5 ranks, Intimidate 5 ranksAnger a foe, causing it to become off-target and take a -2 penalty to skill checks for 1 round or more
Antigrenadier*Sunder a grenade in a foe’s hands to make it detonate
Apt MentorLife Science or Physical Science 5 ranksHeadteachers are prestigious scholars who have become revered experts in their fields after decades of dedication.
Arcane RiposteMysticism 5 ranksRedirect lost spells back to your attackers as damage
Arm ExtensionsConstructed racial trait or construct typeYou have special devices installed into your arms that allow you to extend them great distances
Avenger*Base attack bonus +1Spend Resolve to attack foes who harm an ally
Back to Back*Perception 3 ranksYou aren’t as easy to hit when surrounded.
Backpedal*Acrobatics 5 ranksYour guarded steps can provide an AC bonus
Balanced Charger*Acrobatics 3 ranksRemove some penalties of charging with a successful Acrobatics check
Barricade*Engineering 1 rankCreate your own fragile cover
Basic Melee Weapon Proficiency*Gain proficiency with basic melee weapons
Battle Thaumaturgy*Mystic Strike, Weapon SpecializationChannel magic through your weapon for increased accuracy and damage
Bear DownSpellcasterSpend Resolve Points to force an enemy to reroll a save or to reroll to overcome spell resistance
Bear HugImproved Combat Maneuver (grapple)You can crush grappled opponents in your arms or other limbs, squeezing them hard enough to cause injury.
Bird’s Eye ViewBase attack bonus +8While you’re in the air, you use your advantageous altitude to your favor
Blind-Fight*Reroll miss chances from concealment
Blood in Their Eyes*Your critical hits with slashing attacks make foes dazzled
Blood of the SpiderRacial trait that grants a spell-like abilitySomething in your ancestry has strengthened your innate magic and given it an arachnid twist.
Bodyguard*Add a +2 bonus to an adjacent ally’s AC as a reaction
Bolstering Bravado (Intimidate Focus)You project unflappable confidence and know just how to motivate people.
Borrowed VitalityMysticism 5 ranksBy sapping nearby flora, you can protect your own lifeforce
Breach and Clear*Open doors and move more efficiently
Breaking Blasts*Engineering 5 ranksDeal additional damage with powered weapons, breaking the weapon
Brutal SlashStr 17, Dex 13, base attack bonus +6, Rending SlashYou use your finely honed natural attacks to rend an enemy to pieces.
Bud DroneDrone class feature, adaptation or early stage adaptation racial traitYou have used your unique biology to bud off a biological drone you can more easily integrate with.
Bullying Brute*Str 13, Intimidate 5 ranksYou’re a terrifying sight when you toss your opponents around.
Certain Strength*Str 13, character level 3rdYou rely on your strength to get through under pressure.
Chemical TrailBlindsense (scent), blindsight (scent), or Survival 5 ranksYou can imprint and interpret scent-related messages.
Chitinous WallBulwark species traitYour protective plates can better shield nearby allies.
Cleave*Str 13, base attack bonus +1Make an additional melee attack if the first one hits
Clever Retort*Int 13, Quick Quip, Diplomacy 5 ranksYou always have a witty remark or comeback ready at your adversaries’ expense.
Climbing MasterAthletics 5 ranksGain a climb speed equal to your land speed
Close Combat*Base attack bonus +1Gain a +2 bonus to AC against ranged attacks when are in melee combat
Combat Casting*Ability to cast 2nd-level spells+2 bonus to AC and saves against attacks of opportunity when casting spells
Combat-Trained MountSurvival 1 rankYour creature companion becomes combat-trained
Combined Strike*Base attack bonus +3Ready attacks to strike more effectively
Comedic TimingOnce per day, reroll a failed Bluff, Diplomacy, or Intimidate check
Community LeaderManager of an organization using the leadership systemYour organization can make checks to recall knowledge and gather information on your behalf
Complex AdaptationLife Science 5 ranks, early stage adaptation racial traitWith understanding and experience, you can manipulate your genetics to gain unexpected secondary effects.
Connection InklingWis 15, character level 5th, no levels in mysticGain the ability to cast minor mystic spells
Conspiratorial AllyYou’ve learned how to make friends by telling people what they want to hear.
Constant Alert*Wis 11, character level 5thReroll your initiative check and automatically win ties
ContriveDiversion.You distract a target, allowing an ally to slip their hand into the mark’s pocket.
Cook Grenade*Dex 11, proficiency with grenadesTime your release of a grenade to increase its effectiveness
Coordinated Shot*Base attack bonus +1Allies gain a +1 bonus to ranged attacks against foes you threaten
Corruption’s GiftOne or more corruption manifestationsYou have embraced your corruption.
Cosmic TruthWis 15, Bluff 5 ranks, Mysticism 5 ranksReveal a cosmic truth that makes one target who fails a Will save confused for 1d4 rounds
Counter Grapple*Improved Combat Maneuver (grapple)You’re a skilled wrestler who can quickly turn the tables.
Craven Ploy*Cha 13When the going gets tough, you hide behind allies.
Creature Companion AdeptSurvival 1 rankYou can spend your own actions to give them to your creature companion
Creature Companion ExpertCreature Companion Adept, Survival 4 ranksYou are more efficient at ordering your creature companion
Creature Companion MasterCreature Companion Expert, Survival 10 ranksYour creature companion can take actions without needing to be ordered
Creature Companion VirtuosoCreature Companion Master, Survival 13 ranksYour creature companion can take full attacks without needing to be ordered
Crescendo of Victory*Crescendo of ViolenceYour perfect musical cues can accentuate a moment of triumph and send a surge of adrenaline through an ally.
Crescendo of Violence*Charisma 15 or Profession (musician) 5 ranksYour skill with modulating the sounds of your sonic weapons into musical patterns borders on showboating but also inspires your allies.
Crushing Follow-up*Str 13, base attack bonus +4Your second strike can stagger foes
Cultural ChameleonYou can tap into the local zeitgeist to win friends and influence people
Curveball*Curve a thrown grenade.
Dead LiftStr 17Lift massive weights for a brief period of time in a surge of strength
Deadly Aim*Base attack bonus +1Take a −2 penalty to weapon attacks to deal extra damage
Deadly BoastCha 19, Bluff 10 ranksMake an attack or effect sound so impressive that foes have a harder time defending against it
Death From Above*Base attack bonus +6Crash down on your foes from above
Defensive Roll*Dex 19, Acrobatics 10 ranksAttempt an Acrobatics check in place of a Reflex save or to dodge an attack
Defensive Stance*Base attack bonus+6Fight defensively to become unflankable
Defensive Strike*Base attack bonus +4Turn aside incoming attacks
Defensive Striker*Dex 13, base attack bonus +1, armor training traitYou were born to fight your enemies, and nobody does it better.
Deflect Projectiles*Base attack bonus +8Spend 1 Resolve Point to attempt to avoid a ranged attack
Deft Pursuit*Dex 17, base attack bonus +10, Step Up, Step Up and StrikePursue foes over a long distance and use your momentum to hamper them
Descent TumblerConstructed species trait, construct type, or cybernetic augmentation installed in spinal column.You can twist your body as you fall to ensure you land on your feet.
Determined CasterSpellcaster, character level 5Use Resolve to complete interrupted spells
Deterring Threat*Intimidate 5 ranksIntimidate foes attacking you as a reaction
Devoted HealerWis 11Cast healing spells as part of a Medicine check for a bonus to the check
DiehardYou can spend Resolve Points to stabilize and to stay in the fight in the same round
DiligentTaking 10 or 20 is more effective for class skills
Diligent SearcherPerception 1 rankYour ordered mind allows you to thoroughly search an area in less time.
Diplomatic InsightDiplomacy 1 rankYou quickly understand individuals whom you engage in conversation, and you can encourage rumor and gossip.
Dire Straits*Con 15Stabilize when you have no Hit Points or Resolve Points left
Discordant Din*By aiming carefully, you can cause your sonic weapons to emit a terrible noise on impact, aggravating the senses of creatures that rely heavily on hearing.
Disease AdaptationCon 11+2 enhancement bonus to saves against disease
Disease RejectionCon 17, Disease AdaptationRecover from diseases much more swiftly
Dispelling StrikeBase attack bonus +10, Mysticism 10 ranksSpend 1 Resolve Point to make a melee attack act as dispel magic
Distance Hurler*Str 15You can hurl weapons great distances.
Dive BombDex 14, base attack bonus +1You’re adept at swooping down on a foe
Dive for Cover*Base Reflex save bonus +2Fall prone in an adjacent square to roll a Reflex save twice
Diverse ConditioningEternal hope or ecstatic joy racial trait, character level 5thYour broad experience has made you better at avoiding danger
DiversionUse Bluff to create a distraction so that your allies can hide
Divine BlessingWorship a deity of an alignment within one step of your own alignmentGain a boon from your patron deity
Divine WeaponWorship a deity of an alignment within one step of your own alignmentYou gain bonuses to your deity's favorite weapon.
Doorbuster*Str 15Use Athletics or Acrobatics to open doors and potentially surprise opponents
Double Draw*Four or more armsYour limbs allow you to manipulate multiple weapons
Double Tap*Weapon Focus (small arms), proficiency with small armsExpend double the normal ammunition to gain bonuses to attack and damage with a small arm
Double TroubleYou and an ally become a double threat.
Draconic Sensesdarkvision and low-light visionYou can detect even very slight movements nearby.
Draconic Shotbreath weapon species traitYou channel your breath weapon into a ranged attack.
Drag Down*When you are tripped, you can attempt to trip an adjacent foe
Driving Force*Piloting 1 rankIncrease your vehicle’s collision damage.
Echolocation AttackPerception as a class skillUse the echo of sonic attacks to better sense your surroundings
Efficient AdministratorYou complete your administrative tasks efficiently enough to find time for other projects.
Efficient EngineeringInt 15, Engineering 5 ranksYour experience and industriousness enable you to dramatically streamline your crafting projects.
Effortless AerobaticsYou’re particularly graceful while airborne
Eldritch LoreKey ability score 19, Lesser Eldritch Lore, Minor Eldritch Lore, caster level 10th, 10 levels in a class with a class spell listGain an additional 2nd-level spell known
Enclose SerumsAdaptation or early stage adaptation racial trait, or ooze typeDue to your unique physiology, you can safely store important medicines inside yourself until you require them for use in an emergency.
Enhanced CommunalismCharacter level 5th, communalism racial traitYou’re able to benefit from your allies’ presence more often
Enhanced ResistanceBase attack bonus +4Gain damage reduction or energy resistance
Entropic SightThird EyeYour Eye of Entropy perceives unseen opponents.
Entropic TruthThird EyeYou’ve seen the ultimate end of the cosmos through your third eye, and when you reveal these secrets to others, the results are unpredictable.
Environmental AdaptationCon 13Gain immunity to a number of environmental and weather effects
Epic Retort*Inspire your allies when you overcome negative penalties to attack
Escaped Experimental SubjectLike the Vorlath mercenaries, you escaped from a laboratory. While there, you were exposed to a wide variety of procedures and your body learned to fight off an array of harmful substances.
Ethereal WeaponThird EyeYou can wield your third eye against spiritual foes.
Expansive BreathCon 11You’re much more adept at holding your breath than others of your species.
Extended TelepathyLimited telepathy racial traitIncrease the range of your telepathy
Extra ResolveCharacter level 5thGain 2 additional Resolve Points
Fancy Footwork*Dex 11, Acrobatics 1 rankStop moving when you fail to tumble to avoid provoking
Far Shot*Base attack bonus +1Reduce penalty due to range increments
Fast ClottingCon 13Take less damage from bleed and end bleeding easier
Fast TalkBluff 5 ranksBaffle a potential foe, causing it to be surprised when combat begins
Fend Off*Base attack bonus +4Don’t provoke attacks of opportunity for firing small arms when also wielding a melee weapon or shield
Fighting BalanceYou know how to fight while off-balance or prone.
Firing SolutionPhysical Science 3 ranksUse Physical Science to fire starship weapons
First ResponderMedicine 1 rankYour First Aid is more effective
FlashmorphChange form species trait, change shape universal monster rule, quick disguise operative exploit, or similar ability at the GM’s discretionYou can change your appearance in an instant even while moving.
Fleet*Increase your land speed
Focused SenseBlindsenseTemporarily gain blindsight with a limited range
Focused Spellcaster*Combat Casting, ability to cast 4th-level spellsSpend a resolve point to successfully cast a spell after you take damage during the casting
Fortified MindIron Will, telepathy or limited telepathyPush back against mental attacks to frighten foes
Forward MomentumWis 13, character level 5thYou can keep going through sheer willpower—for a little while, at least.
Fouling Reposition*Improved Combat Maneuver (reposition)Reposition a foe to throw it and another creature off balance
Four-Handed HackerComputers 1 rank, four or more handsWhen you hack a computer, it’s a two-front war
Frature WillCha 17, Minor Psychic Power, Psychic Power, character level 9thYou can weaponize the power of your own psyche to weaken the resolve of others.
Free RunnerAcrobatics 3 ranksYou’re used to nimbly navigating constructed environments
Friend of the WildsWis 13Use Survival to influence fey, magical beasts, and intelligent animals
Friends in Low PlacesDiplomacy 5 ranksYour winning and adaptable personality gains you access to less-reputable professional services
Frightening InjectionIntimidate 3 ranksIntimidate your foes when you inject them
Frightful DisplayCha 15, Intimidate 5 ranks, ability to cast spellsIntimidate a foe as a reaction after they fail a save against your spell
Frightfully Tough*Con 17You break weapons as they strike you to intimidating effect
Fusillade*Base attack bonus +1, four or more armsMake an automatic-mode attack with multiple small arms
Gag Gift*Sleight of Hand 5 ranks, Improved Combat Maneuver (dirty trick)Plant a primed grenade on your target
Goad*Antagonize or Quick Quip, Diplomacy 5 ranksYou know how to keep your foes flustered and infuriated.
Grab and GoYou’re an expert at picking a pocket and running.
Grab Attention*Intimidate 5 ranksMake a foe you hit in melee off-target when attacking anyone other than you
Grappler Pull*Str 11Use a grappler to draw your foes closer to you
Grasping LFANPincered LFANYou’ve modified the ends of your LFAN to tighten their grip.
Great Cleave*Str 13, Cleave, base attack bonus +4Make an additional melee attack after each melee attack that hits
Great Fortitude+2 bonus to Fortitude saves
Greater Adjustable FrameCon 14; Adjustable Frame; character level 10th; constructed species trait, construct type, or cybernetic augmentations installed in all arms and legs.You can increase your size by bolting on random pieces of junk to your body.
Greater Eldritch LoreKey ability score 21, Eldritch Lore, Lesser Eldritch Lore, Minor Eldritch Lore, caster level 13th, 13 levels in a class with a class spell listGain an additional 3rd-level spell known
Greater Feint*Improved Feint, base attack bonus +6Foes you feint against are flat-footed for 1 round
Greater Shadow InfusionImproved Shadow Infusion, Shadow Infusion, character level 13thThe energy of the Shadow Plane suffuses your body, mind, and spirit.
Greater Spell PenetrationSpell PenetrationAdditional +2 bonus to caster level checks to overcome SR
Grenade Mastery*Proficiency with grenadesIncrease the saving throw DCs of grenades you use
Grenade Proficiency*Gain proficiency with grenades
Grim Determination*Con 17Gain a temporary bonus when you stay in the fight
Ground Fighting*Str 11Ignore penalties to unarmed attacks when grappled, pinned, or prone
Group NegotiationsDiplomacy or Intimidate 5 ranksYou’re able to bargain with large groups.
Gussy UpYou can give others a quick polish to make them more presentable
Harm UndeadHealing channel connection power, mystic level 1stExpend a spell slot for healing channel to also damage undead
Harmony of Bullets*Multi-Weapon FightingWhen wielding multiple sonic weapons, you can modulate their frequencies to allow them to musically amplify each other when operated together.
HaulerStr 13You can carry much more than usual
Heavy Armor Proficiency*Str 13, proficiency with light armorGain proficiency with heavy armor
Heavy Upgrade SlotUpgrade slot species trait or upgrade slot graftYour armor upgrade slot can accept larger and more advanced armor upgrades.
Heavy Weapon Proficiency*Str 13, proficiency with longarms and small armsGain proficiency with heavy weapons
Heightened Immune ResponseCon 13Fight disease more effectively in the early stages
Helpful TelepathCommunalism or hive defense racial trait, limited telepathy or telepathy racial traitYou’re able to provide uncanny support to your allies
HibernateCon 13, any species that grants at least 6 Hit Points at 1st levelYou can enter a deep, meditative state to heal yourself of wounds and infirmities.
Hidden Strike*Sleight of Hand 5 ranksDraw a hidden weapon and surprise your foe
Hide SabotageEngineering 3 ranks.You’re able to hide the evidence of your sabotage with ease.
High-Speed InjectionCon 14; Adjustable Frame; character level 6th; constructed species trait, construct type, or cybernetic augmentations installed in all arms and legs.Hydraulics installed in your mechanical parts allow you to eject them at speed.
Hurl Allysize Large, Strength 17You use your innate strength to launch a smaller ally into the thick of battle.
Hyper SpeedHyper racial abilityYou can’t hold still, making you difficult to hit.
Impressive Flex*Str 15, Intimidate 5 ranksYou terrify your foes with impressive posturing.
Improved Antigrenadier*Antigrenadier, Base attack bonus +5Sunder and detonate a foe’s grenade as a reaction
Improved Combat Maneuver*Base attack bonus +1+4 bonus to perform one combat maneuver
Improved Critical*Base attack bonus +8The DC to resist the critical effects of your critical hits increases by 2
Improved DemoralizeYou are skilled at quickly demoralizing your foes.
Improved Dive BombDex 14, Str 14, Dive Bomb, base attack bonus +7Your attacks from above are powerful enough to drive your foes into the ground
Improved Energy ResistanceCon 13, character level 10th, energy resistance from a racial traitYour natural energy resistance is more pronounced
Improved Feint*Use Bluff to feint as a move action
Improved Great FortitudeGreat Fortitude, character level 5thSpend 1 Resolve Point to reroll a Fortitude save
Improved Initiative*+4 bonus to initiative checks
Improved Iron WillIron Will, character level 5thSpend 1 Resolve Point to reroll a Will save
Improved Kip-UpAcrobatics 1 rank, Kip-Up feat or moxie racial traitYou can stand from prone in a blink of an eye
Improved Lightning ReflexesLightning Reflexes, character level 5thSpend 1 Resolve Point to reroll a Reflex save
Improved Shadow InfusionShadow Infusion, character level 7thYour connection to the Shadow Plane has grown stronger.
Improved Sidestep*Dex 17, Mobility or trick attack class feature, SidestepReduce penalties from Sidestep
Improved Spell-Like AbilityAt least one spell-like ability that is a level-0 or 1st-level spell, character level 4thYou have focused on honing your innate magical talents.
Improved Stand Still*Stand Still+4 bonus to melee attacks with Stand Still
Improved Supporting Fire*Base attack bonus +6.Your ranged attacks provide better support for your allies.
Improved Unarmed Strike*Deal more damage and threaten squares with unarmed strikes
In Harm’s Way*BodyguardTake the damage of a successful attack against an adjacent ally
Incisive InsightMore easily demoralize creatures you’ve successfully identified
Indirect Retreat*Dex 13, MobilityYou can run through winding corridors and weave your way through grasping claws without pause.
Instant Crater*Base attack bonus +5Weapons with the explode special property create difficult terrain
Instant RecallOver 100 years old, 10 ranks in Engineering, Life Science, or MysticismThroughout your life, you’ve interacted with various creatures and their environments across the known universe.
Intuit RelationshipsPerception 1 rank, Sense Motive 1 rankYou can quickly sense relationships between others and use that knowledge to manipulate them.
Iron Will+2 bonus to Will saves
Jet Charge*Piloting 3 ranksBoost your charge attacks with jets to move farther
Jet DashMove faster when running, double height and distance when jumping
JinxCharacter level 9th.You have learned to tweak the luck of not just your allies, but your enemies as well. By changing an enemy’s fate at a critical moment, you can deny them a moment of victory.
Kasathan Battle Dance*Prerequisites: Dex 13, Mobility or trick attackAvoid all attacks of opportunity when you withdraw
Kip Up*Acrobatics 1 rankStand from prone as a swift action
Knock Heads*Improved Combat Maneuver (bull rush)You push foes into each other with disorienting, painful force.
Last Ditch Effort*Int 17Summon reserves of fortitude to resist a knockout blow
Last-chance GrabAthletics 3 ranksYou can arrest your fall when climbing.
Laugh at Danger*Con 13Grant an ally a +2 morale bonus to AC as a reaction when you take Hit Point damage
Lesser Eldritch LoreKey ability score 17, Minor Eldritch Lore, caster level 7th, 7 levels in a class with a class spell listGain an additional 1st-level spell known
Ley LeechAbility to cast spellsRegain lower-level spell slots when you counter enemy spells
Light Armor Proficiency*Gain proficiency with light armo
Lightning Hands*Improved Initiative or Quick DrawDraw a weapon when you roll initiative
Lightning Reflexes+2 bonus to Reflex saves
Line ClimberAthletics 5 ranksGain a climb speed when using a cable line or similar object
Living Ladder*Str 17Hit an adjacent foe with an unarmed attack to stand and possibly knock them prone
Lock Eyes*Intimidate 15 ranksIncite an enemy to single combat with only your unyielding stare, unnerving them if they aren’t brave enough to face you
Lock Them Down*Base attack bonus +4Foes under harrying or cover fire provoke attacks of opportunity
Longarm Proficiency*Proficiency with small armsGain proficiency with longarms
Lucky GuessAny species trait or feat that allows you to reroll a d20.Even if you don’t know an answer, sometimes you arrive at the solution anyway with a lucky guess.
Lung Puncture*Your critical hits with piercing weapons cause foes to be fatigued
Lunge*Base attack bonus +6Increase reach of melee attacks by 5 feet until the end of your turn
Maestro’s Flourish*Profession (musician) 5 ranksYour sonic and musical weapons deal additional damage and can deafen foes
Major Draconic Form7th level, Cha 15, Minor Draconic FormYour inner shapeshifting potential allows you to attain increasingly powerful draconic forms.
Major Eldritch LoreKey ability score 23, Eldritch Lore, Greater Eldritch Lore, Lesser Eldritch Lore, Minor Eldritch Lore, caster level 16th, 16 levels in a class with a class spell listGain an additional 4th-level spell known
Major NaturalismWis 15, Minor Naturalism, Naturalism, character level 7thNature’s power flows through you, allowing you to warp your enemies or shroud you from harm.
Major Psychic PowerCha 15, Minor Psychic Power, Psychic Power, character level 7thCast a 2nd-level spell as a spell-like ability 1/day
Major Stage MagicCha 15, Minor Stage Magic, Stage Magic, character level 7thGain a 2nd-level spell-like ability
Many-Handed Master*Four or more armsYou use your many limbs to counter combat maneuvers
Masked VisageWith your face concealed, you can be inscrutable
Massive Splash*Str 11, base attack bonus +1You can batter the water’s surface to create a huge sheet of water that temporarily conceals you from your foes.
Master CrafterComputers, Engineering, Life Science, Mysticism, Physical Science, or appropriate Profession 5 ranksCraft items in half the normal time
Masterful ImitationChange form species trait or Disguise 7 ranksYour mastery of disguises allows you to pass for creatures wildly different from your own species.
Media Mogul (Profession Focus)Member of a charter that has completed the broadcast studio projectYou know how to make the airwaves—such as they are in space—work for you.
Medical ExpertLife Science 1 rank, Medicine 1 rank, Physical Science 1 rankTreat deadly wounds more quickly, and provide long-term care without a medical lab
Meditative MightBriefly meditate to gain a bonus to Athletics or Acrobatics
Melt Defenses*Base attack bonus +11On a critical hit, cause further attacks against a foe to target EAC
Memorable CoercerIntimidate 1 rankYou know how to use coercion to change people’s minds without suffering the consequences.
Memory AccessConstruct type, constructed racial trait, exocortex, or head slot augmentation+2 insight bonus to skill checks to identify creatures and recall knowledge
Merciful Striker*Reduce penalties to deal nonlethal damage
Metabolic CleanseCon 11You overcome poisons and drugs more quickly
Midair Detonation*Base attack bonus +10, Multi-Weapon FightingShoot a grenade out of the air to catch foes off-guard
Mind over MagicInt 13 or Wis 13Identify spells to more easily resist them
Minor Draconic FormCha 13; dragon type, dragon-scaled species ability, or dragonblood themeYou have a natural talent for assuming draconic form.
Minor Eldritch LoreKey ability score 15, caster level 4th, 4 levels in a class with a class spell listGain an additional 0-level spell known
Minor NaturalismWis 11You’re so close to nature that you can summon fragments of natural magic to aid you.
Minor Psychic PowerCha 11Cast a 0-level spell as a spell-like ability 3/day
Minor Stage MagicCha 11Gain a 0-level spell-like ability
Mobility*Dex 13+4 bonus to AC against attacks of opportunity from movement
Momentous Attack*Str 11, Athletics 5 ranksOn a melee critical hit, move 5 feet
More Than Flesh (Life Science Focus)Member of a charter that has completed the augmentation clinic projectYou believe your body is a temple, albeit one that undergoes frequent renovation.
Morphing Feint*Bluff 1 rank, Disguise 1 rankYour sudden change of appearance creates an opening for an attack
Mounted ExpertCombat-Trained Mount, Survival 5 ranksYou can stay mounted when knocked prone
Multifaceted NatureDimorphic racial trait, character level 9thThrough a twist of genetics, magic, or strange fate, you developed another of your race’s traits
Multitudinous LFANStrength 13, LFAN species traitYour LFAN’s tendrils can lift heavy loads that unbalance you.
Multi-Weapon Fighting*Reduce the penalty for full attacks when using multiple small arms or operative melee weapons
Muscular Retort*Str 15You use your raw strength and instinct to defend yourself in the heat of battle.
Mystic Opportunist*SpellcasterHarrying fire applies to saves against your spells
Mystic Strike*Ability to cast spellsMelee and ranged attacks count as magic
Nanite IntegrationCharacter level 3rd, constructed racial trait or construct typeNanites responsible for maintaining your constructed body have been upgraded, and a subset of them has been reprogrammed to perform incredible feats
Natural BountySurvival 1 rankTurn excess gathered food and water into field rations
Natural RecouperationGain additional resolve when you rest in a natural environment
NaturalismWis 13, Minor Naturalism, character level 4thYour bond to nature strengthens, bringing with it new magical talents.
Nimble Moves*Dex 15Ignore 20 feet of difficult terrain when you move
Obnoxious TricksterImproved Combat Maneuver (dirty trick)You slip in dirty tricks at every opportunity and impose tenacious conditions.
Observant FollowerObserve a skill check to repeat the action with a bonus
Old GrowthCharacter level 10, evergreen or limited plant benefits species abilityGain one plant immunity
Opening Volley*+2 bonus to a melee attack against a target you damaged with a ranged attack
Operatic ShatterPerception 6 ranksThrough observation and experimentation, you can determine the exact pitch to shatter glass with your voice—and sturdier objects with your spells and weapons.
Opposition ResearchInt 13Identify weaknesses in your foes more easily
Oracular GiftAbility to cast auguryGain +1 to initiative checks, and you can cast an enhanced augury once per day without spending RP
Panicked PowerAbility to cast spellsYour spellcasting DCs increase against creatures that are making you afraid
Parrying Technique*Dex 11Your unarmed strikes and operative weapons gain the block quality
Parting Shot*Dex 15, Mobility, Shot on the Run, base attack bonus +6Make a single ranged attack when withdrawing
Penetrating Attack*Base attack bonus +12Reduce enemy's DR and energy resistance against your weapons by 5
Penetrating SpellAbility to cast 4th-level spellsReduce enemy's DR and energy resistance against your spells by 5
Percussive MaintenanceStr 11Reroll checks for engineer crew actions in starship combat and engineering checks to repair items
Periastra TrainingCha 13, Mysticism 5 ranks, stellar mode class featureGain the benefit of a full attunement with only 1 or 2 attunement points
Perpetual PolymorphYou know the polymorph spell as a 2nd-level spell or higher. By assuming the form of a less powerful creature, you can dramatically extend the duration of your transformations.
Phrenic ReservoirMinor Psychic PowerYour psychic energy reserves deplete more slowly than most.
Physical PresenceCon 11 or Str 11Add Constitution or Strength to Survival in addition to Wisdom when dealing with animals
Pilot’s BravadoDex 13Use a Piloting result in place of a future social skill check
Pincered LFANLFAN species traitYou’ve developed sharpened, retractable pincers at the ends of your LFAN tendrils, turning them into lethal weapons.
Pinpoint HearingEcholocation Attack, Perception 9 ranksYou hear echoes so clearly that even the reflected sound of your footsteps or the hum of a starship’s engine can disclose hidden secrets.
Pinpoint Hurler*Str 15Reduce the distance your thrown weapons travel when they miss
Plow Through*Str 15, Athletics 3 ranksYou use your size to push your way past your foes.
Poison AdaptationCon 11Gain a +2 enhancement bonus to saves against poison and take half damage from initial exposure
Poison Rejection (COM)Con 17, Poison AdaptationRecover from poisons more swiftly
Poison Rejection (NS)Racial trait with “poison” or “slime” in the nameYou’ve mastered a method of using your bodily fluids to negate poison and venom.
PolymathInt 15, Life Science as a class skill, Physical Science as a class skillGain ranks in the sciences more easily
Polymorph AdeptYou know the polymorph spell as a 3rd-level spell or higherChange the form of your polymorph spell
Polymorphic Titan17th level, you know the polymorph spell as a 6th-level spell, and you have at least one Huge predetermined polymorph form.You can transform into utterly enormous creatures.
Positive ConduitCon 13Gain extra Hit Points from magical healing
Powered Armored Proficiency*Str 13, proficiency with light armor and heavy armor, base attack bonus +5Gain proficiency with powered armor
PremonitionCha 19, Minor Psychic Power, Psychic Power, Major Psychic Power or ability to cast or replicate the effects of augury, character level 13thYour ability to glimpse possible futures has reached new heights.
Profession MasteryCha 13, Int 13, or Wis 13 (see text); Profession (any) 1 rank, cultural fascination racial traitYour deep exploration of the multiple cultures has taught you to use your professional know-how to great effect
Professional CourtesyProfession 3 ranksPeople in your profession are more friendly
Professional RegardGain bonus to Diplomacy within a settlement when you practice your profession and use Profession skills to influence clients
Project LeadCha 15Others help you more effectively when you’re in charge
Protective FurSkittermander or ysokiGain +2 circumstance bonus to saves against heat and cold dangers and +4 circumstance bonus to avoid contracting contact afflictions
Protector of KahlannalAnassanoi, any non-chaotic and non-evil alignmentYou have a unique psychic bond with your own Protector chariot.
Psychic InsightLimited telepathy or telepathyTelepathic contact gives you social insight.
Psychic OverloadCha 21, Minor Psychic Power, Psychic Power, Major Psychic Power, character level 18thThe overwhelming power of your will is such that you can explode heads with a thought.
Psychic PersuasionCha 17, Minor Psychic Power, Psychic Power, Major Psychic Power, character level 10thYour psychic projections are persuasive and potent.
Psychic PowerCha 13, Minor Psychic Power, character level 4thCast a 1st-level spell as a spell-like ability 1/day
Psychic SenseLimited telepathy or telepathyYou can sense nearby creatures using your telepathy.
Psychic StalkingTelepathy or limited telepathy species trait.With extensive training, you have begun to sense the faint psychic trails left behind by intelligent and psychic creatures. You can use this newfound sensitivity to track prey with your psychic powers.
PsychometryMinor Psychic PowerYou can divine information about creatures and objects with a touch.
Pull the Pin*Improved Combat Maneuver (disarm)Perform a disarm to activate a foe’s grenade
Quick DismissalDex 13, Mysticism 3 ranks, spellcasterQuickly dismiss spells you cast
Quick Draw*Base attack bonus +1Draw a weapon as a swift action
Quick Quip*Int 11, Diplomacy 1 rankYou infuriate foes with a witty remark or retort.
Quicker TricklerMedicine 3 ranksAdminister serums as a standard action instead of a full action
Rallying RoarCha 13, Intimidate 1 rankYou’ve honed your voice to echo over the battlefield.
Read FoeSense Motive 3 ranksUse Sense Motive to gain a bonus to attack or defense
Read the RoomCha 15, Minor Psychic Power, Psychic Power, character level 11thFor you, emotions tell a story. You can rapidly sift through a large volume of surface emotions, allowing you to quickly assess the disposition of a group of individuals you can perceive.
Reality GlimmerCha 15, character level 5th, no levels in witchwarperGain the ability to cast minor witchwarper spells
Recall SpiritThird Eye, Mysticism 7 ranksYour third eye allows you to communicate with the dead.
Refined MenaceCha 17, Veiled ThreatCharacters you bully with Intimidate are friendly to you afterwards
Reflect Projectiles*Deflect Projectiles, base attack bonus +16Spend 1 Resolve Point to attempt to redirect a ranged attack
Registered Dietitian (Medicine Focus)Member of a charter that has completed the hospital projectYou understand how to best feed your people with the resources at hand.
Reject ChainsShirren+2 insight bonus to saves against charm and compulsion effects, and you can reroll saves against such effects
Reliable ConnectionsCharacter level 5th.You can call in favors owed by various connections to get you the equipment you need in a pinch.
Relocate VitalsEarly stage adaptation racial traitIn times of danger, you can alter your body to protect your most vulnerable organs.
Rending SlashStr 13, Dex 13, natural weapons (s) species traitYou viciously tear into an opponent’s flesh, leaving behind deep, jagged wounds.
Repair SpecialistInt 13, Engineering 5 ranksUse engineering to repair mechanical life forms
Repgrogram PsycheCharacter level 6th; constructed species trait, construct type, or cybernetic augmentation installed in brain.You have installed failsafes in your brain to make you nearly impossible to frighten.
Resilient NatureCharacter level 4th; constructed species trait, construct type, or cybernetic augmentation installed in heart.Thanks to the cybernetics installed in your heart, you’re difficult to keep down, even when you have taken a lot of damage.
Restricting Fire*When you provide covering fire, one enemy can’t make attacks of opportunities or readied actions
Retrospective SavantCha 21, Minor Psychic Power, character level 16thYou are highly skilled at detecting and interpreting the psychic impressions left behind by past events.
RetrotechYou have a talent for dealing with ancient technology.
Ricochet Grenade*Proficiency with grenades, base attack bonus +7Bounce a grenade off a wall to reach difficult spo
Righteous FrenzyFrenzy species traitYour furious defense of injured friends transforms you into a conduit for divine power, likely Hylax’s, but perhaps that of some other patron.
Runner Gunner*Dex 17Gain bonuses to attack or land speed when you move and shoot in the same turn
Sacred Strike*Worship a deity of an alignment within one step of your ownTreat your attacks as having your deity’s alignment
Scoundrel’s FinesseYou’re adept at using a variety of weapons with panache.
ScurryRacial bonus to Dexterity, size SmallYour small size affords you superior tactical positioning
Second-Chance SaboteurEngineering 5 ranksDon’t set off traps and explosives you fail to disarm
Sense AssumptionsSense Motive 1 rankYou can easily intuit a person’s preconceptions.
Separate SpiritSpirit Walk, Third EyeYour understanding of the relationship between the physical and spiritual worlds enables you to force a creature’s spirit out of its physical body and onto the Ethereal Plane.
Shadow InfusionStrong connection to Shadow PlaneAfter enduring contact with the Shadow Plane, you have become infused with its energies.
Shelter Ally*Bodyguard, natural reach of 10 feet or moreUse Bodyguard to protect allies within reach and increase the bonus and penalty by 1 when protecting a smaller creature
Shield Block*Proficiency with shieldsSpent 1 Resolve Point as a reaction to reduce damage from area effects
Shield Proficiency*Gain proficiency with shields
Shield Wall*Shield ProficiencyYou provide better cover for allies while using a shield
Shifter’s EyeChange form species trait or Disguise 5 ranksYour mastery of disguises has made you adept at spotting impostors.
Shot on the Run*Dex 15, Mobility, base attack bonus +4Make a ranged attack at any point during movement
Shoulder Burden*Str 15, character level 5thEven the heaviest loads barely slow you.
Sidestep*Dex 15, Mobility or trick attack class featureTake guarded step as a reaction when a foe misses you with melee attack
Silt ShieldStealth 1 rank, Survival 1 rankYou’re an expert at adopting emergency camouflage
Skill Focus+3 insight bonus to one skill
Skill SynergyGain two new class skills or a +2 insight bonus to those skills
Sky JockeyPiloting 5 ranksMake jetpacks, vehicles, and starships go faster
Slam Down*Your critical hits with bludgeoning weapons knock down your foes
Slippery Shooter*Dex 15, base attack bonus +6+3 bonus to AC against attacks of opportunity when making ranged attacks
Small Arm Proficiency*Gain proficiency with small arms
Sniper Weapon Proficiency*Gain proficiency with sniper weapons
Solid Stance*Con 15Become harder to move, and use a reaction to avoid being knocked prone
Soothing FocusPsychic reverb species trait, character level 7th.Through meditation and continual psychic training, you have learned to tune out the worst of the psychic echoes that rattle you.
Soothing Orator (Diplomacy Focus)You are highly adept at calming unrest via public speaking, meeting with constituents, and other such activities.
Soothing TelepathyLimited telepathy or telepathy+2 insight bonus to saves against mind-affecting effects that you can extend to nearby allies
Special Weapon Proficiency*Proficiency with basic melee weapons or small armsGain proficiency with one special weapon
Spectacular Smash*Str 15You shatter objects with ease.
Spell FeintWhen you successfully feint, your foe takes a –1 penalty to saves against your next spell
Spell FocusAbility to cast spells, character level 3rdDCs of spells you cast increase
Spell Gem EaterAbility to cast 3rd level spellsConsume spell gems to replenish your own magic
Spell Penetration+2 bonus to caster level checks to overcome SR
SpellbaneUnable to cast spells or use spell-like abilities+2 insight bonus to saving throws against spells and spell-like abilities
SpellguardMysticism 3 ranksGrant an ally a +2 insight bonus against a spell as a reaction
Spirit ShieldThird EyeYour third eye deflects some force effects.
Spirit WalkThird EyeYou can temporarily free your spirit from your physical body.
Spot of LuckAny racial trait or feat that grants a d20 reroll, character level 5thWhen escaping tight spots, you defy the odds
Spot Structural VulnerabilityEngineering 5 ranks, Perception 5 ranksYou have an eye for structural flaws and poor artisanship.
Spring Attack*Dex 15, Mobility, base attack bonus +4Move before and after a melee attack
Spry Cover*Base attack bonus +1Covering fire grants a +4 bonus to an ally’s Acrobatics check to tumble
Squox CompanionYou own a trained squox that has an attitude of friendly or helpful toward youYour pet squox aids you to the best of its ability
Stage MagicCha 13, Minor Stage Magic, character level 4thGain a 1st-level spell-like ability
Stand Still*Make an attack of opportunity to stop a foe’s movement
Stand Strong*Stand StillWhen you plant yourself in place, you’re difficult to move past.
Stand TallEternal hope species trait, species bonus to IntelligenceDue to your logical approach to the causes of your fears, you find yourself able to think through your situation and face it bravely.
Starship AficionadoUse the Encourage action in starship combat regardless of role and make one free Encourage attempt per starship combat
Startled ScreamWhen something bad is about to go down, you scream to let everyone know.
Startling ChargeStr 13, Intimidate 1 rank, ferocious charge universal creature ruleYou use your charge mainly to frighten your enemies rather than to attack them directly.
Steady FlierAcrobatics 5 ranksThrough focused training, you can fly through inclement conditions with ease
Steady FootingMore than two legs or similar limbsYou use your multiple legs to your advantage.
Steel NervesWis 13, character level 3rdYou retain your reason when you’re scared.
Steel SelfCharacter level 5thSpend Resolve to suppress a condition
Step Up*Base attack bonus +1Take a guarded step as a reaction to an adjacent foe moving
Step Up and Strike*Dex 13, Step Up, base attack bonus +6Make an attack of opportunity as part of Step Up
StrafeDex 17, Mobility, Shot on the Run, base attack bonus +12Your quick reflexes allow you to shoot rapidly from the air
Street RacerPiloting 2 ranksYou’ve picked up the talent of drifting around tight city curves and can perform this maneuver whenever you pilot a vehicle
Street SmartsSense Motive 5 ranksYou’ve developed your judgment through broad experiences and have learned to gather information at a glance
Strike Back*Base attack bonus +1Ready an action to make a melee attack against a foe with reach
Strong First ImpressionCha 15Alter initial attitudes more quickly
Strong Sense of SelfCharacter level 5thGain a bonus to saves against compulsions
Subsonic HumCharacter level 3rd; constructed species trait, construct type, or cybernetic augmentation installed in throat.Cybernetics in your throat vibrate in such a way that can give your voice an unnerving edge.
Superheated Spells*Ability to cast spells, Mysticism 5 ranksYour particular brand of fire magic can superheat air or water instead of producing fire, allowing your spells to remain effective underwater.
Suppressive Fire*Base attack bonus +1, proficiency with heavy weaponsProvide covering fire or harrying fire in an area
Survival InstinctsPerception 5 ranksYou are harder to catch off guard
SurvivalistSelf-sufficient racial traitYou know how to live off the land
Swimming MasterAthletics 5 ranksGain a swim speed equal to your land speed
Symptom ManagementMedicine 5 ranksReduce conditions caused by disease
Tactful AdvisorCha 11Provide an additional +1 enhancement bonus when your aid another check result is 20 or higher
Tailored SerumLife Science 5 ranksGrant additional Hit Points to a particular creature with a customized serum of healing
Take ThisYou can retrieve items quickly from the body of a companion who’s unable to act.
Tandem Feint*Base attack bonus +6, Improved FeintYou can work with an ally to place your foes off-balance.
Tandem Maneuver*Base attack bonus +6, Improved Combat Maneuver (any)You can work in concert with an ally to perform maneuvers in combat.
Target of Opportunity*Base attack bonus +6You take advantage of a foe’s slipup.
Technomantic DabblerIntelligence 15, character level 5th, no levels in technomancerGain the ability to cast minor technomancer spells
Telepathic ScreamIntimidate 3 ranks; limited telepathy or telepathyCreate a distressing telepathic scream that causes foes to become shaken
Telepathic SpyLimited telepathy or telepathyYour telepathy is sensitive enough to detect similar psychic communication nearby.
Terrifying Presence*Intimidating racial traitYour fearsome displays instill fear longer
Terrifying Presence (IS)breath weapon species traitYour use of your breath weapon strikes fear into the hearts of your enemies.
The People’s ChampionYou draw confidence and dedication from the sheer number of people who depend on you.
Third EyeWisdom 15, Mysticism 5 ranksYou’ve expanded your mind beyond the limits of the material world.
Three-Point StanceIf you have a free hand, you take 1d6 less damage from falling, don’t fall prone from falling, and gain benefits in zero-g maneuvering
Throat Punch*When a spellcaster fails a spell because of your attack of opportunity, they can’t cast for 1 turn
Through the Lines*Dex 13You can charge through one ally’s space
Tight FitLarge size or largerYou are not entangled when squeezing
Timely CoordinationYou can time your teamwork precisely.
Time-TouchedInt 15, character level 5th, no levels in precogGain the ability to cast minor precog spells
Toughness+1 Stamina Point per character level and other bonuses
Toxic StrikeCon 13, natural weapons species traitYour body naturally generates venom that you can deliver with your natural armaments.
Toxin-Proof SkinCharacter level 4th; constructed species trait, construct type, or cybernetic augmentations installed in skin.The synthetic additions to your skin grant you protection against certain afflictions.
Trading PlacesCharacter level 7thYou have trained with the Vault of Vorlath or another tight-knit mercenary group and have learned their advanced positioning and teamwork skills. The Vorlath mercenaries are known for their ability to weave in and out of combat, tossing allies and clients to safety
Trained ActorCha 13, Bluff 3 ranksUse deception to enhance your disguises
Tripping Rush*Improved Combat Maneuver (trip), base attack bonus +5Knock a target prone when you bull rush them into an obstacle
Tripping Tumble*Acrobatics 15 ranksAttempt to trip opponents when you tumble through their space
True Dragon Form15th level, Cha 17, Major Draconic FormYou can transform into a truly awe-inspiring dragon.
Trusted CompanionHaving a chosen ally nearby bolsters your morale, and together you reinforce each other’s wills
Tunneling VanguardBurrow speedBy taking your time, you can clear a way through soil for your companions, not just for yourself.
Unbreakable Will*Telepathy or limited telepathy racial traitYour telepathy grants you an unparalleled strength of mind.
Uncanny Senses*Wis 17Act in a surprise round even when you are surprised
UnderfootScurry, Acrobatics 10 ranks, racial bonus to Dexterity, size SmallYou use your small size against larger foes
Underhanded SnareImproved Combat Maneuver (dirty trick); constrictor’s grasp, enveloping grip, grappler, or snag racial traitYou’re a storm of grasping limbs or winding coils, ensnaring foes in underhanded ways.
Underwater Brawler*Str 15, base attack bonus +5Even underwater, you can leverage your strength to devastating effect.
Unfriendly Fire*Bluff 5 ranksTrick an attacker into shooting at another enemy adjacent to you
UnionistBase attack bonus +1You have survived terrible ordeals and exploitation, and you now naturally come together to help protect others against more powerful opponents.
Unsinkable Caster*Ability to cast spells, character level 3rdYou tap into your inner focus, allowing you to cast spells even in dire situations.
UrbanistSense Motive 5 ranksYou have an intuitive understanding of built environments and how people move through them
Veiled ThreatCha 15, Intimidate 1 rankIntimidated foe doesn’t become hostile
Versatile Fighting*Adaptive Fighting, character level 5Spend RP to use Adaptive Fighting more often in a day
Versatile Focus*Weapon Focus (any)+1 bonus to attack rolls with all weapon types you are proficient with
Versatile Specialization*Weapon Specialization, character level 3rdDeal extra damage with all weapon types you are proficient with
Vestigial VigorVestigial arms species traitWhether due to genetics or carefully targeted exercises, your vestigial arms are especially strong.
Vidgame AficionadoProfession (vidgamer) 7 ranksThrough dedication, you’ve honed your skill at games and employed them in your daily life
Vile Rejection*Con 15When you succeed at a Fortitude save, explosively vomit to sicken a foe
Vision of EntropyThird EyeYour studies of the third eye permit you to see the inevitable end to which all choices lead.
Visual FilterCharacter level 6th; constructed species trait, construct type, or cybernetic augmentations installed in eyes.The constructed nature of your visual organs makes you difficult to fool.
Vital EssenceCon 13Reduce damage from poison and negative energy
Vulpine MagicCha 15, character level 5th, kitsune subtype or vulkarisu subtypeYour body swells with innate magic, causing you to grow additional tails
Vulpine ShapeKitsune subtype, vulkarisu subtype, or woshipper of DaikitsuYou can transform into a vulpine critter
Warpweaver (Perception Focus)Major Stage Magic or ability to cast 3rd-level witchwarper spells; member of a charter that has completed the oracle projectWhy stop at divining the future when you can define it?
Wary Withdrawal*Dex 13, Wis 13, MobilityYou know how to withdraw with great caution.
Water MagicAbility to cast spellsYou have a magical affinity for spells that manipulate water
Weak Point*Int 15, base attack bonus +3As a full action, make a sunder attack with the penetrating and sunder qualities
Weapon Focus*Proficiency with selected weapon type+1 bonus to attack rolls with selected weapon type
Weapon Specialization*Character level 3rd, proficiency with selected weapon typeDeal extra damage with selected weapon type
Wind ShieldStr 11, base attack bonus +5You can manipulate the air currents surrounding you to defend against attacks
Zero In*Base attack bonus +4Missed shots give insight into your opponent’s defenses
Zero-G TrainingDex 11More easily avoid being off-kilter in zero-g