Archives of Nethys

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Template Grafts | Universal Monster Rules

Gaze (Su)

Source Alien Archive 3 pg. 151, Alien Archive pg. 154, Alien Archive 2 pg. 151
Opponents that look at a creature with a gaze ability are in danger of being charmed, paralyzed, turned to stone, or subjected to another negative effect. Each opponent within the gaze’s listed range must attempt a saving throw (usually Fortitude or Will) at the beginning of its turn. On a successful save, the effect is negated. An opponent can give itself an advantage against this ability in one of two ways.

Looking Obliquely: An opponent that avoids looking directly at the creature’s gaze (either by following the creature’s shadow or by tracking it in a reffective surface) or that looks at the creature through a camera or heads‑up display gains a +4 circumstance bonus to the saving throw. However, the creature with the gaze ability gains concealment against that opponent.

Blocking Its Vision: By completely blocking or covering its own visual sensors, an opponent doesn’t need to attempt a save against the gaze. However, the creature with the gaze ability gains total concealment against that opponent.

Gaze abilities can affect ethereal opponents but not opponents without visual sensors. A creature is immune to the gaze abilities of others of its kind unless otherwise noted. Allies of a creature with a gaze ability can still be affected, but they are always considered to be looking obliquely at the creature. The creature can also veil its eyes, thus negating its gaze ability.

Format: Offensive Abilities paralyzing gaze (60 ft., Will DC 14).