Archives of Nethys

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Template Grafts | Universal Monster Rules


Environmental Grafts

These environmental grafts can be applied to any creature, though additional adjudication may be needed when applying them to humanoids, monstrous humanoids, and outsiders.

Plains

Source Alien Archive 2 pg. 140
Flat land makes for creatures with good vision who are used to free movement.
Fast Movement: Plains creatures are often fast on the ground. Predators are good at charging or pouncing, while prey are accomplished at escape tactics. Increase the creature’s land speed by 10 feet.
Senses: Low-light vision, darkvision, and tracking (scent) are useful senses on the plains, and you can add one of these to the creature without it counting against that creature’s number of special abilities.
Skills: Choose two: Acrobatics, Athletics, Perception, or Stealth. A plains creature can have coloration that grants it a +4 to +8 bonus to Stealth checks in its native environment (and similar conditions) without it counting against the creature’s number of special abilities.