Archives of Nethys

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Template Grafts | Universal Monster Rules


Trinir

Source Starfinder #22: The Forever Reliquary pg. 61

Trinir CR 4

XP 1,200
Agender trinir technomancer
N Small humanoid (trinir)
Init +0; Senses darkvision 60 ft., low-light vision; Perception +10

Defense

HP 47
EAC 15; KAC 15
Fort +3; Ref +3; Will +7
Defensive Abilities resistance network
Weaknesses cold 5

Offense

Speed 20 ft.
Melee tactical baton +8 (1d4+4 B)
Ranged thunderstrike sonic pistol +6 (1d8+4 So; critical deafen [DC 15])
Technomancer Spells Known (CL 4th; melee +8, ranged +7)
2nd (3/day)—inject nanobots (DC 17), microbot assault
1st (6/day)—life bubble, magic missile, supercharge weapon
0 (at will)—energy ray, telepathic message

Statistics

STR +1; DEX +0; CON +3; INT +5; WIS +0; CHA -1
Skills Computers +15, Engineering +15, Mysticism +10
Languages Trinir; comm unit 30 ft.
Other Abilities constructed, magic hacks (countertech), spell cache (integrated comm unit)
Gear trinir suit (functions as defrex hide), tactical baton, thunderstrike sonic pistol with 1 battery (20 charges)

Ecology

Environment any (Ashypso)
Organization solitary, pair, or pilgrimage (3–10)

Special Abilities

Comm Unit (Ex) A trinir can communicate as if it had a built-in comm unit that functions on a planetary scale. This ability also works like telepathy with a range of 30 feet, but only with other creatures that have this ability, androids, and constructs that have the technological subtype.

Resistance Network (Ex) As a standard action, a trinir can share one of their resistances with adjacent creatures of their choice. This shared resistance lasts up to 8 hours, but it ends immediately if an affected creature ceases to be adjacent to the trinir or the trinir falls unconscious.

Description

Trinirs are natives of the usually frozen Ashypso. These small, android-like beaked humanoids lack a history, as they awakened in hibernation chambers only recently as their planet thawed. Thanks to the Gap (and possibly other unknown factors), trinirs have found little to indicate who they are or how they came to be. Some believe ruins of their ancient civilization might be found somewhere within the ice.

Extra Content

The following extra content was found for this creature:
- Trinir Race Entry