Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | Starship-Scale | T | U | V | W | X | Y | Z

Template Grafts | Universal Monster Rules


Anacite

Source Alien Archive pg. 10
Anacites are native to Aballon, the Pact World closest to the sun. A race of machines left behind by eons-departed masters, these constructs developed the capacity for evolution and self-improvement, creating an entire mechanical ecosystem.

The most common design for anacites is a basic arthropodan form of silvery metal, with multiple legs for efficient travel and claws or manipulators for accomplishing their assigned tasks. Depending on their role, however, an anacite might be anything from a bulldozer-sized mining specialist to a floating electronic brain designed for advanced problem-solving, and even those anacites who fit the stereotypical metal-insect design usually have a modification or two, and almost all anacites can reconfigure parts of themselves to adapt to their circumstances.

In the uncounted millennia since the departure of the so-called “First Ones,” anacites have not been idle. The two primary factions of anacites, Those Who Wait and Those Who Become, have very different ideas of their purpose in life, yet the two are more alike than different. While they variously wait for the First Ones to return or work toward taking on their progenitors’ mantle, anacites endlessly strive to acquire wealth and influence in preparation for their great goal’s fulfillment.

While “anacite” officially refers only to the sentient varieties of Aballonian machines—those capable of learning and participating in Aballonian society—many offworlders use it as a catchall term for the world’s mechanical life. Dragonflylike wingbots are an example of Aballonian technobiology. These artificial creatures lack basic sentience yet nevertheless reproduce and fill one of the planet’s ecological niches. These 4-foot-long machines whir from ridge to ridge on wings glittering with solar panels, feeding on the blazing light of the sun. Wingbots can be territorial, and they occasionally attack offworlders or other anacites.

Aliens in the "Anacite" Family

NameCR
Anacite Ambassador6
Anacite Laborer7
Anacite Predator Drone10
Anacite Wingbot1/2
Dustar1
Monitor3
Sentry3

Anacite, Sentry

Source Starfinder #37: The White Glove Affair pg. 55

Sentry CR 3

XP 800
LN Tiny construct (technological)
Init +4; Senses darkvision 60 ft., low-light vision;; Perception +13

Defense

HP 30
EAC 14; KAC 15
Fort +0; Ref +2; Will +4
Defensive Abilities chameleon circuit, integrated weapons; Immunities construct immunities
Weaknesses sunlight dependency

Offense

Speed fly 40 ft. (Ex, perfect)
Melee slam +6 (1d4+1 B)
Ranged integrated frost subduer +9 (1d3+3 C nonlethal; critical staggered)
Offensive Abilities combined blast

Statistics

STR -2; DEX +4; CON —; INT +1; WIS +2; CHA +0
Skills Acrobatics +13, Computers +13, Engineering +8, Sense Motive +8, Stealth +13
Languages Common; shortwave 100 ft.
Other Abilities remote alert, unliving
Gear frost subduer with 2 batteries (20 charges each)

Ecology

Environment any (Aballon)
Organization solitary, trio, or brigade (4–9)

Special Abilities

Chameleon Circuit (Ex) An anacite sentry can fade into the background by assuming the colors around it. When an anacite sentry remains stationary for 1 round, it gains a +10 circumstance bonus to Stealth checks. If it takes any action, it loses this bonus until it once again spends 1 round remaining stationary.
Combined Blast (Ex) An anacite sentry can ready an action to fire its ranged weapon at the same time and at the same target as another anacite sentry within 10 feet. If at least two anacite sentries delay in this manner, the main sentry anacite can unleash a single powerful shot as a full action. Each attacking sentry makes a ranged attack roll against the target’s EAC. If any of the attack rolls hit, the target takes 1d4+3 nonlethal cold damage per attacking anacite sentry. This is treated as a single attack for the purposes of energy resistance and critical hits. If all the attacks hit, the target must succeed at a DC 14 Fortitude save or be staggered for 1 round.
Remote Alert (Ex) Using wireless signals, an anacite sentry can activate a technological alarm system within 100 feet as a standard action. For example, it could set off an alarm keyed to a door or a security system that will sound throughout a facility. It can’t activate magical alarms, nor can it activate traps or hazards this way. If the system the sentry is attempting to activate has been disabled, this ability fails.
Shortwave (Ex) Anacites can communicate wirelessly. This acts as telepathy, but only with other creatures with this ability or constructs with the technological subtype.
Sunlight Dependency (Ex) Anacites are solar-powered constructs, although they can function at reduced capacity away from light. In areas of darkness, they gain the sickened condition.

Description

Anacite sentries are small, sentient constructs with spheroid bodies and metal-feathered wings. Due to their small size and chameleon circuits, these anacites are adept at blending into their surroundings. Although physically unimposing on their own, they’re highly cooperative and pose a threat in groups.

The vast majority of anacite sentries are adherents of Those Who Wait, viewing their guard duties as a personal and private version of their eventual purpose.