Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | Starship-Scale | T | U | V | W | X | Y | Z

Template Grafts | Universal Monster Rules


Liquescence

Source Starfinder #46: The Perfect Storm pg. 59

Liquescence CR 2

XP 600
N Medium ooze (aquatic, water)
Init +2; Senses blindsight (life) 60 ft., sightless; Perception +7

Defense

HP 25
EAC 13; KAC 15
Fort +6; Ref +2; Will -1
Defensive Abilities amorphous; DR 5/piercing or slashing; Immunities ooze immunities

Offense

Speed 20 ft., swim 40 ft.
Melee slam +10 (1d6+3 B; critical deteriorate [DC 11])
Offensive Abilities engulf (1d6+3 A, DC 11)

Statistics

STR +1; DEX +2; CON +4; INT —; WIS +0; CHA +0
Skills Athletics +7, Stealth +12 (+16 underwater)
Other Abilities mindless

Ecology

Environment any water (Plane of Water)
Organization solitary

Special Abilities

Deteriorate (Su) When a liquescence deals a critical hit with its slam attack, it pours into every crevice and joint possible. The target must succeed at a DC 11 Reflex saving throw or have 1d4+2 of its hybrid and technological weapons, armor, and gear (randomly determined) gain the broken condition for 1d4 rounds. Items with the analog property are unaffected.

Description

Liquescences are living pools of slightly murky water that drift through the seas of the Plane of Water in search of easy prey. In their native environment, liquescences are nearly impossible to spot. They are faintly translucent and a slightly different color from surrounding waters, though they are a bit easier to spot after they have fed, with the decomposing remains of their victims slowly digesting within. On the Material Plane, liquescences commonly appear on ocean worlds or planets with substantial amounts of water. However, they don’t require an aquatic habitat to survive.
A liquescence is a mindless creature of instinct with few predators on its native plane. Though sightless, it has evolved a psychic ability to sense living creatures in its vicinity. It predominantly hunts by floating into schools of smaller creatures and enveloping prey within its acidic body to slowly digest over time. Prey too large to fully engulf is often beaten into submission, with the ooze rising up into a vaguely humanoid shape approximately 6 feet in height before pouring itself into its victim to digest it from within.
Reproduction is assumed to be through binary fission, but liquescences are rare and difficult enough to find that most scientific study on the matter is inconclusive. To date, liquescences have never bred in captivity, and other than response to stimuli and food, Pact Worlds scientists have difficulty proving liquescences are alive at all. The chemical makeup of their biological acids has resulted in an active secondary market in infiltration, weapon, and cleaning industries.
Some unscrupulous planar travelers use liquescences as living traps or hazards that require only periodic feeding to keep alive. Many an unwary mercenary has found a small pool of water or odd dark puddle in a cavern, mine, or forgotten space station corridor that rises to attack when anyone ventures too close.