Archives of Nethys

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Template Grafts | Universal Monster Rules


Source Starfinder #37: The White Glove Affair pg. 56

Fuhlgeist CR 8

XP 4,800
CE Medium outsider (incorporeal)
Init +6; Senses darkvision 60 ft., blindsight (emotion) 30 ft.;; Perception +16


HP 110
EAC 20; KAC 21
Fort +7; Ref +7; Will +13
Defensive Abilities incorporeal Immune mind-affecting effects


Speed fly 30 ft. (Su, perfect)
Melee slam +18 (2d6+8 B plus inflame passions [DC 18])


STR —; DEX +6; CON +0; INT +2; WIS +0; CHA +4
Skills Acrobatics +16 (+24 to fly), Bluff +21, Mysticism +16, Sense Motive +21, Stealth +21
Languages Common, Gnome; telepathy 100 ft.


Environment any
Organization solitary

Special Abilities

Inflame Passions (Su) A creature hit by a fuhlgeist’s slam must succeed at a DC 18 Will saving throw or experience an overwhelming emotion (chosen by the fuhlgeist). A single creature can be under only one affect at a time. This is a mind-affecting emotion effect.
Anger: The victim is overcome with irrational rage and is flat-footed for 1d4+1 rounds.
Despair: The victim is gripped by a terrible sadness and is fatigued for 1d4+1 rounds.
Fear: The victim is consumed by inexplicable dread and is shaken for 1d4+1 rounds.
Jealousy: The victim becomes envious of everyone they see and is sickened for 1d4+1 rounds.
Remorse: The victim is nearly paralyzed by guilt and has their speeds reduced to 10 feet for 1d4+1 rounds.


Strong emotions have subtle psychic effects on the Ethereal Plane, the ghostly realm that serves as a buffer between the Material Plane and the Shadow Plane. When an excess of negative emotions occurs in one place, it sometimes leaves an impression in the ether that gains a rudimentary form of sentience, resulting in a creature known as a fuhlgeist. Though it has no true form and no soul—it’s more a mass of spiritstuff and ectoplasm than anything else—it believes itself to be a full, living creature. Gripped by raw, shifting emotions, this outsider can manifest on the Material Plane to lash out at those nearby. Such an occurrence is often mistaken as a haunting, and though fuhlgeists and ghosts have much in common, the former can’t be banished by divine means. On the other hand, once a fuhlgeist has been destroyed, it doesn’t rejuvenate like a ghost does, and there’s no need to discover the tragic story behind its creation (which would be a difficult task, as a fuhlgeist’s speech patterns are often disjointed and erratic).

The “emotion crystals” mined by the fey moyishuus sometimes attract fuhlgeists like candle flames attract moths. Indeed, the Veyvilla system has the highest recorded fuhlgeist sightings in the known galaxy. The moyishuu government has no clear plans on how to prevent future incursions and unfortunately tends to hush up the most grievous cases of injuries caused by these hostile outsiders.