Archives of Nethys

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Template Grafts | Universal Monster Rules


Natural Weapons

Source Alien Archive 3 pg. 152, Alien Archive pg. 155, Alien Archive 2 pg. 151
Natural weapons (and natural attacks), such as acid spit, bite, claw, or slam, don’t require ammunition and can’t be disarmed or sundered.

In addition, a player character with this ability as a racial trait is always considered armed. They can deal 1d3 lethal damage (of the listed type, or bludgeoning if no type is specified) with unarmed strikes, and the attack doesn’t have the archaic special property. They also gain a unique Weapon Specialization with their natural weapons at 3rd level, allowing them to add 1-1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).