Archives of Nethys

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Template Grafts | Universal Monster Rules


Source Alien Archive pg. 50
Formians resemble giant ants with humanoid upper bodies, and carve their chitinous plates with insignias reflecting their individual names and achievements. Members of a hive all share a telepathic link, allowing them to coordinate efficiently.

Within a hive are castes specialized to particular tasks. The queen leads the hive and is its sole means of propagation, while castes like the aristocratic myrmarchs and mercantile taskmasters direct lower castes like warriors and workers.

Formians are most common on Castrovel. For millennia they sought to eradicate the lashunta, their traditional foes, but their queens now instead focus on adopting other species’ technology to industrialize their traditional hive societies.

Aliens in the "Formian" Family

Formian Myrmarch10
Formian Queen17
Formian Taskmaster7
Formian Warrior3
Formian Worker1/2

Formian, Formian Warrior

Source Alien Archive pg. 50

Formian Warrior CR 3

XP 800
Formian soldier
LN Medium monstrous humanoid
Init +2 (+6 with hive mind); Senses blindsense (scent) 30 ft., darkvision 60 ft.; Perception +8 (+12 with hive mind)


HP 39
EAC 17; KAC 20
Fort +5; Ref +3; Will +4
Resistances sonic 10


Speed 40 ft.
Melee claw +11 (1d6+7 S) or stinger +11 (1d4+7 P plus formian toxin)
Ranged azimuth laser rifle +8 (1d8+3 F; critical burn 1d6)
Offensive Abilities deadly grasp, fighting styles (guard)


STR +4; DEX +2; CON +1; INT +0; WIS -1; CHA +0
Skills Acrobatics +13, Intimidate +8, Stealth +8
Languages Common; limited telepathy 60 ft.
Other Abilities armor training, hive mind
Gear squad defiance series, azimuth laser rifle with 2 batteries (20 charges each)


Environment any land or underground (Castrovel)
Organization solitary, pair, patrol (3–12), or band (5–8 plus 3–15 formian workers)

Special Abilities

Deadly Grasp (Ex) When a formian warrior succeeds at a combat maneuver to maintain a grapple, it can make a melee attack with its stinger as a move action.

Hive Mind (Ex) Formians operate from a shared hive intelligence that allows them to communicate nearly instantaneously. While within telepathic range of at least one other formian with this ability, a formian gains a +4 bonus to initiative and Perception checks. If one formian is aware of a combatant, all members of the hive mind within range are aware of it, and a member of the hive mind cannot be surprised unless all members within range are surprised. If one member of the hive mind succeeds at a Will save to disbelieve an illusion effect, all members of that hive mind within telepathic range also disbelieve the effect.

Formian Toxin

Type poison (injury)
Save Fortitude DC 12; Track Dexterity
Frequency 1/round for 6 rounds; Cure 1 save


Formian workers are the backbone of hive labor and hatched in large clutches-many workers never gain a name beyond their number within the clutch. While strong, they typically flee combat unless ordered to fight. Formian warriors, by contrast, are fierce sterile females, each with a stronger individual identity to allow for more effective battle tactics. This individualism makes warriors more likely to chafe under strict hive hierarchies, and these are the formians most likely to set out on their own.

Extra Content

The following extra content was found for this creature:
- Formian Race Entry