Archives of Nethys

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Terrestrial Vehicles | Starships

Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties

Special Properties

Source Starfinder Core Rulebook pg. 304
Some weapons have special properties, as noted on the starship weapon tables. These special properties and how they affect starship combat are described here.


Source Starfinder #27: Deceivers’ Moon pg. 49
Some hybrid defensive systems use inverse tractorbeam technology to push attacks away from a vessel, redirecting them toward enemies instead. A weapon with the redirect quality does no damage but can redirect incoming attacks. When the ship is hit by an attack from a direct-fire weapon, the gunner can attempt an attack roll. If the result of this roll is equal to or higher than the attacking ship’s attack roll, the target ship does not take damage. Instead, the gunner can select another ship within 5 hexes and inflict the damage of the attack to that ship instead. Each weapon with this property can be used only once per round, and each gunner can attack only once with a redirect weapon in each gunnery phase.