Archives of Nethys

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Terrestrial Vehicles | Starships


Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


Special Properties

Source Starfinder Core Rulebook pg. 304
Some weapons have special properties, as noted on the starship weapon tables. These special properties and how they affect starship combat are described here.

Ramming

Source Starship Operations Manual pg. 16
A ramming weapon reinforces a starship’s front quadrant to absorb collisions and deal damage when steered into targets. A ramming weapon must be mounted on a starship’s front quadrant. If a ship with a ramming weapon ends its movement adjacent to an enemy ship in its forward arc and the enemy ship has already moved during this helm phase, it can attempt to ram that ship. The pilot immediately attempts a gunnery check against the enemy ship’s AC. If successful, the attack deals a glancing blow that deals the ramming weapon’s listed damage. If the attacking starship is one size category smaller than the enemy ship or larger, the successful attack also pushes the target ship 1 hex in the direction the attacking ship is facing. If this would push the ship into an occupied hex, the ship does not move but instead takes additional damage equal to the attacking starship’s tier. If the pilot’s gunnery check fails, instead of dealing damage, the attacking ship takes damage equal to the ramming weapon’s minimum damage.
A starship can deal even greater collision damage when using the ramming speed crew action.