Archives of Nethys

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Terrestrial Vehicles | Starships

Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties

Special Properties

Source Starfinder Core Rulebook pg. 304
Some weapons have special properties, as noted on the starship weapon tables. These special properties and how they affect starship combat are described here.


Source Starship Operations Manual pg. 16
A pod weapon is mounted to a starship’s exterior and includes its own power supply, making its PCU cost negligible. A pod weapon does not require a weapon mount but must nonetheless be installed on a specific quadrant. Pod weapons are too unwieldy to mount on a turret, and a starship can mount only a single pod weapon on each quadrant. Any starship can support light pod weapons, whereas a starship must be Medium or Huge to support heavy or capital pod weapons, respectively.
Pod weapons are fragile due to their exposed nature. If a starship’s hull takes damage, any pod weapons in the damaged quadrant gain the wrecked critical damage condition. If a starship takes critical damage to a weapons array that contains a pod weapon, any pod weapons in that quadrant are destroyed, and any ammunition the pod weapon contains explodes, dealing additional damage to the starship equal to the pod weapon’s minimum damage multiplied by its remaining number of limited fire uses.