Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


Base Frames

Source Starfinder Core Rulebook pg. 294
Each starship has a base frame that determines its size, maneuverability, starting weapon mounts, hull strength, room for expansion, and other capacities. Although two ships that use the same frame might look radically different, they both have some of these base statistics in common. The frame of a starship includes all life support and artificial gravity systems necessary to keep the crew (and any passengers) alive and comfortable. The starship’s frame is also built with a transponder that is essentially the ship’s “address” for standard system-wide and unlimited-range communications (see page 430); this transponder can be turned off, during which time the starship can’t send or receive messages, but neither can it be tracked down by conventional means.

The base frames below are organized by size (from smallest to largest) and cost in Build Points (with less expensive frames coming first within a size). In general, the size and expansion bay capacities of a base frame can’t be changed without a great deal of time and money (and the GM’s permission), so it can be more effective to just start over with a different base frame when upgrading those aspects of a starship.

Statikete

Source Starfinder #19: Fate of the Fifth pg. 57
Size Tiny
Maneuverability perfect (+2 Piloting, turn 0)
HP 25 (increment 5); DT —; CT 5
Mounts forward arc (1 light)
Expansion Bays
Minimum Crew 1; Maximum Crew 1
Cost 5

Special Abilities

EMP Dispersal (Ex) When a starship built with a statikete frame is hit with an EMP weapon, it reduces the duration of that weapon’s effect by half, rounded down to a minimum of 0 rounds.