Archives of Nethys

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Terrestrial Vehicles | Starships

Starship Examples

Armor | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Other Systems | Power Cores | Security | Sensors | Shields | Thrusters | Weapons | Weapon Properties

Other Systems

Source Pact Worlds pg. 152
Vessels in Starfinder use a variety of systems to gain an advantage in the harsh depths of space. These systems are added to a ship during its construction.

Autodestruct System

Source Starfinder #7: The Reach of Empire pg. 47
PCU 0; Cost (in BP) 1 x size category
An autodestruct system is a self-destruct mechanism that removes the crew’s ability to avoid destruction in a crisis. When a starship outfitted with an autodestruct system is reduced to 0 or fewer Hull Points, the autodestruct system activates, destroying the ship it’s built into. Starships in hexes adjacent to a starship as it autodestructs take damage equal to half the destroyed starship’s maximum Hull Points, mitigated by shields.

An autodestruct system is hardwired into the ship and has no interface that can be hacked or disabled. Once installed, it can be removed only with 1 day of work and a successful Engineering check (DC = 15 + 1-1/2 × the tier of the starship). Failure at this check means the autodestruct system remains active, and the engineer realizes that fact. Failure by 5 or more activates the autodestruct system.