Archives of Nethys

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[AP] The Devastation Ark

The following ships may contain spoilers for the The Devastation Ark Adventure Path - read at your own risk!

Skyward Glory - Tier 10

Source Starfinder #32: The Starstone Blockade pg. 0
Huge cruiser
Speed 10; Maneuverability average (turn 2); Drift
AC 23; TL 23
HP 230; DT 5; CT 46
Shields heavy 320 (forward 80, port 80, starboard 80, aft 80)
Attack (Forward) heavy laser array (6d4; 5 hexes), laser net (2d6; 5 hexes), superlaser (2d4 × 10; 20 hexes)
Attack (Port) gyrolaser (1d8; 5 hexes)
Attack (Starboard) gyrolaser (1d8; 5 hexes)
Attack (Aft) laser net (2d6; 5 hexes)
Attack (Turret) particle beam (8d6; 20 hexes)
Power Core gateway heavy (400 PCU); Drift Engine none; Systems basic medium-range sensors, crew quarters (common), mk 2 duonode computer, mk 6 defenses, mk 5 armor; Expansion Bays cargo holds (6); Modifiers +2 to any two checks per round, +2 Computers; Complement 100 (minimum 20, maximum 100)

Crew

Captain (plus 1 officer) Computers +19 (10 ranks), Diplomacy +19 (10 ranks), Engineering +19 (10 ranks), gunnery +15, Intimidate +24 (10 ranks), Piloting +19 (10 ranks)
Engineers (2 officers, 10 crew each) Engineering +19 (10 ranks)
Gunners (5 officers, 4 crew each) gunnery +15 (10th level)
Pilot (1 officer, plus 5 crew) Piloting +19 (10 ranks)
Science Officers (5 officers, 8 crew each) Computers +19 (10 ranks)

Description

The Skyward Glory is a Laserlance cruiser, originally constructed by Inheritorworks then modified by the Knights of Golarion to join the Armada and repel Ark Prime. This starship is just one example of the advancement of the war effort, and the Skyward Glory isn’t even the largest or grandest of the warships Iomedaeans are fielding as part of the Armada. It does, however, feature the typical upgrades instituted to defend Absalom Station.

As part of these modifications, the cruiser’s Drift engine was replaced with a high-capacity battery system that allows the Skyward Glory to supercharge its forward laser weapons. The refit cruiser can shatter most transports and smaller vessels with a single volley, a sight made even more impressive when the ship vents excess heat through large radiator fins projecting from the vessel’s prow. These fins frame the weapon’s long barrel, and they glow with incandescent light when the cruiser fires its superlaser. Vesk in the Armada have grudgingly admitted a fleet of such ships might give even the Veskarium pause.

As part of the Armada defending Absalom Station, the Skyward Glory has little need to enter the Drift. However, its speed and maneuverability are unexpectedly good for a vessel of its size, enabling it to more easily bring its devastating forward weapons to bear. The vessel can successfully give chase to small, nimble vessels, unleashing consistent volleys from close range before returning to formation. However, the Skyward Glory lacks the offensive punch provided by missiles or torpedoes, and its firepower from its flanks and rear is nominal and primarily defensive in nature.

Should the Armada succeed in its mission and the Skyward Glory survive, it’s likely the ship will be left in its current configuration, reassigned to monitor duty as a powerful deterrent to lawlessness and evil in the Pact Worlds.