Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Terrestrial Vehicles | Starships


Starship Examples

Armor | Armor (Bulkheads) | Armor (Hulls) | Base Frames | Computers | Crew Quarters | Defensive Countermeasures | Drift Engines | Expansion Bays | Interstellar Drives | Manufacturers | Other Systems | Power Cores | Security | Sensors | Shields | Special Materials | Thrusters | Weapons | Weapon Properties


[AP] Fly Free or Die

The following ships may contain spoilers for the Fly Free or Die Adventure Path - read at your own risk!

BD514 - Tier 1

Source Starfinder #34: We’re No Heroes pg. 0
Small light freighter
Speed 8; Maneuverability good (turn 1); Drift 1
AC 16; TL 15
HP 40; DT —; CT 8
Shields Basic 40 (forward 10, port 10, starboard 10, aft 10)
Power Core Micron Ultra (80 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (common), mk 1 trinode, mk 3 defenses, mk 4 armor; Expansion Bays cargo hold (2), smuggler compartment; Modifiers +1 to any 3 checks per round, +2 Computers (sensors only), +1 Piloting; Complement 4 (minimum 1, maximum 6)

Crew

Captain Bluff +5 (1 rank), Computers +5 (1 rank), Diplomacy +5 (1 rank), Engineering +5 (1 rank), Piloting +5 (1 rank), Sense Motive +10 (1 rank)
Engineer Engineering +5 (1 rank)
Pilot Piloting +5 (1 rank)
Science Officer Computers +5 (1 rank)

Description

Starships from the BD series are EJ Corp’s smallest cargo haulers, and BD514 is a typical example; the Company has manufactured thousands of these identical ships, each marked with the ubiquitous Evgeniya-Jaimisson logo. These vessels are crewed by salaried employees who don’t own their own ships, but rather lease them from the Company to fulfill shipping contracts throughout the Pact Worlds, Near Space, and the Vast. BD-series ships are built for ease of use, utility, and endurance, rather than comfort; all crew accommodations are shared, and it’s virtually impossible to be alone while aboard. The single large common area is used for cooking, dining, and relaxation. A tour of the engineering room for a BD-series ship usually reveals patches and replacement parts several years old, and the interiors of these ships are notoriously noisy. On the other hand, the ship’s computer is surprisingly advanced, and the controls are so straightforward that a few minutes of instruction is enough for a rookie pilot to get one off the ground. The ship is managed by TARN (Technical Automated Resource Network), an AI modeled on an idealized, paternal version of Tarn Jaimisson, the mysterious Company founder.

Each BD is issued a six-wheeled A4-series Company rig and two hovercarts for cargo-handling purposes. A “secure storage compartment” below the main deck is officially intended for overflow cargo, but the shape of the hull—combined with electronic countermeasures and shield diffraction patterns—creates a blind spot in this compartment where sensors can’t easily reach; Company employees use this space to hide cargo that law enforcement might confiscate, such as hyperleaf and other drugs.

BD514 is unarmed. EJ Corp employees know weapons cost more than the Company is willing to pay, and both starship and crew are cheap, expendable, and easily replaced. Some crews who work together on the same BD-series transport for an extended period might make clandestine modifications, however, installing a turret-mounted particle beam in the secure storage area beneath the main deck. This substantially weakens the ship’s armor and shield integrity, however, and increases its heat signature. For ships that have been customized in this way, reduce the AC by 2 and TL by 1, reduce shields to Basic 30 (forward 8, port 7, starboard 7, aft 8), remove the smuggler compartment, and add a light particle beam in a turret. Give the pilot and captain a gunnery bonus of +5 (1st level).


Oliphaunt - Tier 3

Source Starfinder #35: Merchants of the Void pg. 0
Medium transport
Speed 12; Maneuverability good (turn 1); Drift 1
AC 11; TL 13
HP 70; DT —; CT 11
Shields medium 90 (forward 23, port 22, starboard 22, aft 23)
Attack (Forward) high explosive missile launcher (4d8; 20 hexes)
Attack (Turret) chain cannon (6d4; 5 hexes)
Power Core Pulse Black (120 PCU); Drift Engine Signal Basic; Systems basic computer, basic mid-range sensors, crew quarters (common), mk 3 defenses, mk 1 armor; Expansion Bays arcane laboratory, null-space cargo hold (2), recreation suite (HAC), tech workshop; Modifiers +2 Computers (sensors only); Complement 6 (minimum 1, maximum 6)

Description

EJ Corp has two problems. First, the Company manufactures the Kalistocracy’s golden commerce barges—gigantic transports that set out from Aballon’s Horse Eye Orbital Plate. But these vessels’ reputation for being unwieldy, slow, and full of precious cargo has made them targets for recent pirate attacks, threatening this lucrative contract. Second, initial sales of the Company’s latest starship, the Sledgehammer-class transport, have been soft. Though the ship is fast and maneuverable, the vessel’s engine-forward design necessitates an elongated hull that reduces the ship’s available storage space, rendering it unattractive to interstellar merchants.
Enter the Oliphaunt, Executive Vice President Eline Reisora’s attempt to kill two skyfishers with one laser blast. As part of a secret research and development project, Reisora constructed the starship prototype to combine the Sledgehammer’s acceleration and mobility with increased cargo capacity. To do so, the Company outfitted the starship with two null-space cargo holds—hybrid technology that synchronizes the space of a location on the Material Plane with that of an equally sized dimensional pocket. Essentially, the equipment enables a room to be twice as large on the inside as it is on the outside, resulting in a cargo hold with double the normal capacity. Despite the Oliphaunt being a mere transport, if all of its expansion bays were converted to null-space cargo holds, it could transport the same load as a bulk freighter. Much like its namesake, the Oliphaunt of Jandelay—a hulking creature with the power to swallow its enemies whole—the Oliphaunt has an appetite far in excess of its size. Best of all, because of the Sledgehammer’s reputation for limited cargo capacity, the Oliphaunt remains an unattractive target for opportunistic raiders.
The Company only recently finished preliminary testing of the null-space cargo holds aboard the Oliphaunt. However, because the ship was stolen before work was complete, the other expansion bays are outfitted with temporary facilities. The arcane laboratory and the tech workshop, for example, were used by EJ Corp researchers to fabricate magical and technological components essential to null-space fabrication on-site. The holographic amusement chamber (HAC) was implemented not for recreational purposes, but to test dangerous applications of extradimensional technology in a simulated environment.

Special Abilities

Null-Space Cargo Holds EJ Corp has converted two of the Oliphaunt’s expansion bays into one continuous null-space cargo hold, four times as big on the inside as a normal cargo hold. One null-space cargo hold can contain 50 tons of goods instead of 25 (for a total of 100 tons in the Oliphaunt’s combined hold). For the purposes of holding Huge objects, the null-space cargo hold counts as four continuous cargo holds, instead of two; this extra cargo space is represented by the dotted blue rectangles on the Oliphaunt deck plans on the inside back cover.