Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions

Weapon Special Properties

Some weapons possess inherent special properties. A weapon’s special properties are listed in the Special column entry in its corresponding weapons table. Details of these special weapon properties appear below.


Source Starfinder #34: We’re No Heroes pg. 46
The first time a weapon with this property is used on a target, the weapon has the penetrating special property. However, if the weapon’s damage is dealt to the same target continuously over subsequent rounds, the amount of Hardness the weapon ignores = 3 × the weapon’s item level. If the weapon bearing this property is modal, the damage type dealt by the weapon must change each round, or the weapon functions only as a penetrating weapon.