Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials

Technological Items

Source Starfinder Core Rulebook pg. 218
Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. Unless otherwise indicated, activating or deactivating an item is a standard action. Items that can be activated to modify an action you’re taking last for the duration of that action (such as those that modify skill checks), in which case activating the item is part of that action.

Unless otherwise specified, technological items use a battery and are subject to special abilities that work against items using batteries, charges, or technology. If an item doesn’t specify a usage, it needs very little power and has an internal battery designed to function for decades or even centuries without recharging. Items with a specified usage use a battery that comes fully charged when purchased. Such batteries can be recharged as normal using generators or recharging stations (see Professional Services on page 234), or they can be replaced (see Table 7–9: Ammunition for battery prices).
  • Name: An item’s name is its colloquial title, a particular brand name, or its scientific name.
  • Model: Some items come in multiple versions, each with varying effectiveness. These items list multiple models, with a price and level entry for each.
  • Price: This is the price in credits to purchase or craft the item. The prices listed for each item represent common, mass-produced versions of each item. Brand-name items typically cost twice as much, while more luxurious versions can cost three times as much or more.
  • Level: The level of the item is the minimum level you have to be to craft the item, as well as a rough approximation of the item’s effectiveness compared to your character level.
  • Hands: If an item is handheld, this entry indicates how many hands you must have free to utilize the item properly and gain its benefits. Most items can be carried in one hand while you’re not using them unless they’re especially unwieldy or heavy, as decided by the GM.
  • Bulk: The item’s bulk (see page 167) appears here.
  • Capacity: This lists the maximum capacity for an item that requires charges to function. An item that holds electrical charges can be replenished with a battery (see page 190).
  • Usage: This entry lists how many charges are consumed when the item is used. This might be per activation, or it might cover a certain duration. If an item uses a certain amount of charges over an interval, it uses charges for the full interval even if the item is shut off before that amount of time has passed. For instance, an item that uses charges at a rate of 2 per minute would still use 2 charges if activated for only 30 seconds.
Of course, there’s a vast array of technological devices available in most settlements—well beyond the number that could possibly be presented in any real-world book. In general, any minor piece of equipment with a real-world equivalent (alarm clock, camera, digital keys for vehicles you own, timer, watch, and so on) can be purchased with GM approval, costs 5 credits and has light bulk.
Cable Line, Adamantine AlloyCable Lines1500/10 ft.L/20 ft.
Cable Line, Titanium AlloyCable Lines15/10 ft.L/10 ft.
Comm Unit, PersonalComm Units171L801/hour
Comm Unit, System-WideComm Units64,00020
Comm Unit, UnlimitedComm Units1232,00040
Lock, SimpleLocks11002L
Lock, AverageLocks31,0002L
Lock, GoodLocks63,6002L
Lock, SuperiorLocks1460,0002L
MedpatchMedical Gear1501L11
Medkit, BasicMedical Gear110021
SprayfleshMedical Gear54401L11
Medkit, AdvancedMedical Gear52,70021
Medical LabMedical Gear77,000250
Signal JammerOtherVariesLevel squared x 100L121/10 minute
Emergency BeaconOther1100L20Varies
Fire ExtinguisherOther1151L201/round
Habitat BoxOther13754201/day
Holographic SashimonoOther1300L201/hour
Laser DrillOther12001L201/minute
Radiation BadgeOther1100LSee text
Emergency Raft, BasicOther13503201/use
Grenade Scrambler, Mk 1Other12501205/round
Musical Instrument, BasicOther1100Varies201/10 minutes
Scanner, Video CameraOther12751L202/hour
Strategy Game, BasicOther1150VariesVaries
Tool Kit, Starfinder ArmoryOther1200L
Tool KitOther120L
Tool Kit, Xhinti HoldingsOther1200L
Diagnostic LozengeOther2175201/hour
Evenfire UnitOther2550L202/hour
HoloskinOther2500L201/10 minute
Radiation SweeperOther250011201/minute
Survival StrawOther2450120See text
Emotion Regulator, BasicOther2800L201/10 minutes
Nanite Hypopen, BrownOther21601L
Scanner, Shotgun MicrophoneOther26251L201/hour
Swarmproof Bangles, BasicOther2900201/minute
Tool Kit, Engineering SpecialtyOther2445L
Alert RedirectorOther31,450201/hour
Dermal StaplerOther31,2001L201/use
Engineer's Puzzle BoxOther31,50021201/hour
Ion TapeOther3275L
White-Noise GeneratorOther31,3501201/10 minutes
Scanner, Enhanced CameraOther31,3751L201/hour
Inertial-Reinforcement BeltOther42,200L20Varies
Proximity HelmetOther42,050L202/hour
Purifying PuckOther42,0001L401/round
Solar SheetingOther42,0002
Domestic Drone, BasicOther42,000Varies201/hour
Grenade Scrambler, Mk 2Other42,1001405/round
Warning Wire, Mk 1Other42,000L401/hour
Clearsight GogglesOther52,750
Laser MicrophoneOther52,7252L101/minute
Portable GangwayOther52,7004401/use
Whisper CommOther53,000201/hour
Nanite Hypopen, PurpleOther54501L
Phrenic Scrambler, ClearOther53,000405/round
Strategy Game, Imperial ConquestOther52,8502201/hour
Electroviscous CloakOther64,000L401/round
Plasma DiverterOther643001
Smart CableOther64,000/10 ft.L
Spy DroneOther64,550L201/minute
Subdermal ExtractorOther63,85011201/use
Tracking BugOther64,250L201/hour
Mimic Imager, Helmet-MountedOther64,150L404/round
Musical Instrument, EuphonicOther64,500Varies801/10 minutes
Nanite Hypopen, BlackOther66501L
Antigravity BeltOther76,500L201/round
Motion DetectorOther76,0001L101/hour
Traction HolsterOther76,000L8010/minute
Swarmproof Bangles, AdvancedOther76500401/minute
Envoy's MouthpieceOther89,000L202/hour
HoverskatesOther88,5001201/10 minutes
Grenade Scrambler, Mk 3Other89,3001405/round
Warning Wire, Mk 2Other88,800L401/hour
X-Ray VisorOther915,000L401/round
Nanite Hypopen, WhiteOther92,3001L
Phrenic Scrambler, ViridianOther913,000405/round
Scanner, True-Frame CameraOther912,2501L1002/hour
Inductive BandolierOther1019,000L404/round
Domestic Drone, EliteOther1018,000Varies1001/hour
Emergency Raft, HovercraftOther1017,800440Varies
Bypass SubroutineOther1123,000
Mimic Imager, HoveringOther1124,500L404/round
Nanite Hypopen, GrayOther113,5001L
Flash Shield GeneratorOther1232,0001110010/use
Emotion Regulator, AdvancedOther1237,000L1001/10 minutes
Grenade Scrambler, Mk 4Other1235,0001405/round
Nanite Hypopen, GreenOther125,6001L
Warning Wire, Mk 3Other1232,900L401/hour
Memory ExpungerOther1350,000L
Spear of FatesOther13102,30022
Phrenic Scrambler, VioletOther1349,000405/round
Carter's BatonOther1465,0001L808/round
Synaptic LinkOther1475,000L1005/round
Nanite Hypopen, RedOther1411,5001L
Grounding BootsOther15105,000L1001/minute
Regeneration TableOther1645,000220
Grenade Scrambler, Mk 5Other16165,00011005/round
Quantum BoxesOther17250,0002100See text
Personal Phase ShifterOther18380,000110010/round
Weightless FootlockerOther18340,00021001/hour
Disintegration HoopOther20750,000110010/round
Grenade Scrambler, Mk 6Other20815,00011005/round
Portable Light, BeaconPortable Lights12521101/hour
Portable Light, FlashlightPortable Lights111L101/hour
Portable Light, LanternPortable Lights111L101/hour
Portable Light, SpotlightPortable Lights12521101/hour
Kishalee BatteryRelic2400
Holdall RaimentRelic42,000L
Acclimation TorcRelic52,700L
Dimensional Comm UnitRelic64,5001
Kishalee Battery, High-CapacityRelic63,000
Horizon ShieldRelic76,50011
Kishalee Battery, Super-CapacityRelic75,000
Kishalee Battery, Ultra-CapacityRelic88,400
Sovereign HelmRelic914,975L
Restraints, BindersRestraints15
Restraints, ManaclesRestraints43501