Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Scattergun

A scattergun fires fragmentary shells in a spray from its barrel, dealing damage to all targets in range. The shortened barrel of the snub scattergun makes it easier to conceal. Grapeshot, impact, and vortex scatterguns are designed to deliver enhanced damage.

Projectile Weapons

Projectile weapons fire solid rounds, such as bullets or rockets. While projectile weapons are relatively antiquated, they provide serviceable firepower at a reasonable price to many travelers and traders.

Scattergun, Utility

Source Starfinder Core Rulebook pg. 176
Level 1; Price 235
Damage 1d4 P; Range 15 ft.; Critical
Capacity 4 shells; Usage 1
Bulk 1; Special analog, blast

Scattergun, Snub

Source Starfinder Core Rulebook pg. 176
Level 8; Price 8,300
Damage 1d12 P; Range 15 ft.; Critical
Capacity 8 shells; Usage 1
Bulk 1; Special analog, blast

Scattergun, Impact

Source Starfinder Core Rulebook pg. 176
Level 12; Price 30,400
Damage 2d12 P; Range 15 ft.; Critical
Capacity 12 shells; Usage 1
Bulk 2; Special analog, blast

Scattergun, Vortex

Source Starfinder Core Rulebook pg. 176
Level 15; Price 91,900
Damage 3d12 P; Range 30 ft.; Critical
Capacity 12 shells; Usage 1
Bulk 2; Special analog, blast

Scattergun, Grapeshot

Source Starfinder Core Rulebook pg. 176
Level 18; Price 331,000
Damage 4d12 P; Range 30 ft.; Critical
Capacity 12 shells; Usage 1
Bulk 2; Special analog, blast