Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Baton

A baton is a thin, solid metal shaft, usually with a textured rubber grip. A tactical baton can be used to inflict precise bludgeoning blows. An advanced baton, used by elite mercenary and security companies, often has an additional shaft, as well as a weighted end that can be powered to connect with substantially more force than a tactical baton.

Baton, Advanced

Source Starfinder Core Rulebook pg. 171
Level 19; Price 540,000
Hands 1; Proficiency Basic Melee
Damage 8d6 B; Critical
Bulk L; Special Operative, powered (capacity 20, usage 1), thrown (20 ft.)

Baton, Tactical

Source Starfinder Core Rulebook pg. 171
Level 1; Price 90
Hands 1; Proficiency Basic Melee
Damage 1d4 B; Critical
Bulk L; Special Analog, operative, thrown (20 ft.)