Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Flare Rifle

A flare rifle is similar in appearance to a combat rifle, though it has a slightly wider barrel and magazine. This weapon fires flares, which don’t typically deal tremendous damage but can distract opponents. Dazzler flare rifles fire a single, relatively ordinary flare, while the vivifier flare rifle breaks open the flare and burns it all in moments, causing far greater light and heat. Coruscator, scorcher, and nova models fire more flares at a time to increase their damage output.

Flame Weapons

Flame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.

Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries.

Flare Rifle, Vivifier

Source Starfinder Armory pg. 37
Level 6; Price 3,600
Hands 2; Proficiency Longarms
Damage 1d10 F; Range 80 ft.; Critical burn 2d4
Capacity 8 flares; Usage 1
Bulk 1; Special analog, bright, harrying

Flare Rifle, Dazzler

Source Starfinder Armory pg. 37
Level 3; Price 445
Hands 2; Proficiency Longarms
Damage 2d4 F; Range 60 ft.; Critical burn 1d6
Capacity 8 flares; Usage 1
Bulk 1; Special analog, bright, harrying

Flare Rifle, Coruscator

Source Starfinder Armory pg. 37
Level 10; Price 15,700
Hands 2; Proficiency Longarms
Damage 5d4 F; Range 80 ft.; Critical burn 2d6
Capacity 12 flares; Usage 2
Bulk 1; Special analog, bright, harrying

Flare Rifle, Scorcher

Source Starfinder Armory pg. 37
Level 13; Price 43,800
Hands 2; Proficiency Longarms
Damage 7d4 F; Range 80 ft.; Critical burn 3d6
Capacity 12 flares; Usage 3
Bulk 1; Special analog, bright, harrying

Flare Rifle, Nova

Source Starfinder Armory pg. 37
Level 17; Price 201,000
Hands 2; Proficiency Longarms
Damage 12d4 F; Range 100 ft.; Critical burn 4d6
Capacity 12 flares; Usage 4
Bulk 1; Special analog, bright, harrying