Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Infinity Rifle

Infinity rifles take their name from their shape, two conjoined rings similar to an infinity symbol with twin muzzles along the outer edge of one ring. The two rings contain a twisted loop of fiber-optic cabling that channels the laser beam; adding more energy to the loop results in a more powerful blast. These weapons were first introduced to the Pact Worlds by skittermanders (Starfinder Alien Archive 106), though their current nomenclature (tactical, advanced, elite, and paragon) was imposed by other weapons manufacturers.

Laser Weapons

Laser weapons emit highly focused beams of light that deal fire damage. These beams can pass through glass and other transparent physical barriers, dealing damage to such barriers as they pass through. Barriers of energy or magical force block lasers. Invisible creatures don’t take damage from lasers, as the beams pass through them harmlessly. Fog, smoke, and other clouds provide both cover and concealment from laser attacks. Lasers can penetrate darkness, but they don’t provide any illumination.

Laser weapons use various means to concentrate beams of light into deadly intensity. Some focus light through a faceted crystal, while others focus the beam through a chemical cloud or ionized gas.

Infinity Rifle, Tactical

Source Starfinder Armory pg. 40
Level 3; Price 1,300
Hands 2; Proficiency Longarms
Damage 1d6 F; Range 40 ft.; Critical
Capacity 20 charges; Usage 1
Bulk 1; Special boost 1d6

Infinity Rifle, Advanced

Source Starfinder Armory pg. 40
Level 7; Price 6,100
Hands 2; Proficiency Longarms
Damage 2d4 F; Range 60 ft.; Critical
Capacity 20 charges; Usage 1
Bulk 1; Special boost 2d4

Infinity Rifle, Elite

Source Starfinder Armory pg. 40
Level 10; Price 17,100
Hands 2; Proficiency Longarms
Damage 2d6 F; Range 80 ft.; Critical
Capacity 20 charges; Usage 1
Bulk 1; Special boost 2d6

Infinity Rifle, Paragon

Source Starfinder Armory pg. 40
Level 16; Price 155,000
Hands 2; Proficiency Longarms
Damage 4d6 F; Range 100 ft.; Critical
Capacity 20 charges; Usage 1
Bulk 1; Special boost 4d6