Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Gamma Rifle

Flame Weapons

Flame weapons deal fire damage without using lasers or plasma. This flame damage usually comes via superheated metal coils or gas ignition, but weapon manufacturers may devise other methods as well. Flame weapons often have the ability to set targets on fire, dealing burn damage in addition to their initial fire damage when they land especially effective hits.

Most flame weapons rely on a reactive blend of hydrocarbons called petrol for ammunition, rather than batteries.

Gamma Rifle, Synchrotron

Source Starfinder Armory pg. 38
Level 17; Price 272,000
Hands 2; Proficiency Sniper
Damage 7d10 F; Range 100 ft.; Critical Irradiate
Capacity 40 charges; Usage 10
Bulk 1; Special radioactive, sniper (1, 000 ft.), unwieldy

Gamma Rifle, Terrestrial

Source Starfinder Armory pg. 38
Level 4; Price 2,120
Hands 2; Proficiency Sniper
Damage 1d10 F; Range 80 ft.; Critical Irradiate
Capacity 40 charges; Usage 4
Bulk 1; Special radioactive, sniper (500 ft.), unwieldy

Gamma Rifle, Ionizing

Source Starfinder Armory pg. 38
Level 9; Price 13,600
Hands 2; Proficiency Sniper
Damage 2d10 F; Range 80 ft.; Critical Irradiate
Capacity 40 charges; Usage 5
Bulk 1; Special radioactive, sniper (500 ft.), unwieldy

Gamma Rifle, Fusion

Source Starfinder Armory pg. 38
Level 12; Price 36,600
Hands 2; Proficiency Sniper
Damage 3d10 F; Range 100 ft.; Critical Irradiate
Capacity 40 charges; Usage 8
Bulk 1; Special radioactive, sniper (750 ft.), unwieldy