Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Arc Rifle

Arc rifles fire deadly electrical blasts and have a longer range than arc pistols. Like arc pistols, arc rifles can stun targets that are not killed outright by the electricity damage.

Shock Weapons

Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons.

Arc Rifle, Static

Source Starfinder Core Rulebook pg. 176
Level 6; Price 4,200
Damage 1d12 E; Range 70 ft.; Critical arc 1d6
Capacity 40 charges; Usage 1
Bulk 2; Special stun

Arc Rifle, Aurora

Source Starfinder Core Rulebook pg. 176
Level 11; Price 24,500
Damage 2d12 E; Range 70 ft.; Critical arc 2d6
Capacity 40 charges; Usage 1
Bulk 2; Special stun

Arc Rifle, Storm

Source Starfinder Core Rulebook pg. 177
Level 16; Price 190,300
Damage 4d12 E; Range 80 ft.; Critical arc 4d6
Capacity 80 charges; Usage 2
Bulk 2; Special stun

Arc Rifle, Tempest

Source Starfinder Core Rulebook pg. 177
Level 19; Price 622,000
Damage 6d12 E; Range 80 ft.; Critical arc 6d6
Capacity 100 charges; Usage 2
Bulk 2; Special stun