Archives of Nethys

Pathfinder | Starfinder

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Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Plasma Rifle

Plasma rifles fire long lines of ionized plasma that lance through objects and opponents in their path.

Plasma Weapons

Superheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.

Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons.

Plasma Rifle, Blue Star

Source Starfinder Core Rulebook pg. 176
Level 20; Price 935,000
Damage 8d10 E & F; Range 100 ft.; Critical burn 4d8
Capacity 100 charges; Usage 10
Bulk 2; Special line, unwieldy

Plasma Rifle, Red Star

Source Starfinder Core Rulebook pg. 176
Level 6; Price 4,600
Damage 1d10 E & F; Range 40 ft.; Critical burn 1d4
Capacity 40 charges; Usage 4
Bulk 2; Special line, unwieldy

Plasma Rifle, Yellow Star

Source Starfinder Core Rulebook pg. 176
Level 10; Price 16,800
Damage 2d10 E & F; Range 40 ft.; Critical burn 1d8
Capacity 40 charges; Usage 4
Bulk 2; Special line, unwieldy

Plasma Rifle, White Star

Source Starfinder Core Rulebook pg. 176
Level 15; Price 126,600
Damage 4d10 E & F; Range 60 ft.; Critical burn 2d8
Capacity 40 charges; Usage 4
Bulk 2; Special line, unwieldy