| Storm CoilA storm coil employs an air-core resonant transformer to produce high-voltage electrical output. The resulting bolt of electricity arcs out from the weapon in a line. Though it employs technology similar to the colossus coil, the storm coil was developed independently within the Pact Worlds. Live storm coils and jolt storm coils generate impressive bolts, while the larger impulse and surge storm coils have even farther reach.Shock WeaponsShock weapons emit powerful electrical blasts that can damage and potentially stun enemies. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. Electrical blasts can also leap to adjacent targets, making the weapons well suited for stunning groups of enemies. In general, tempest shock weapons are the most powerful, followed in descending order by storm, aurora, and static shock weapons.Source Starfinder Armory pg. 48
 Level 7; Price 6,900
 Hands 2; Proficiency Longarms
 Damage 2d6 E; Range 60 ft.; Critical —
 Capacity 40 charges; Usage 8
 Bulk 2; Special line,   unwieldy
 Source Starfinder Armory pg. 48
 Level 3; Price 1,480
 Hands 2; Proficiency Longarms
 Damage 1d6 E; Range 40 ft.; Critical —
 Capacity 20 charges; Usage 5
 Bulk 2; Special line,   unwieldySource Starfinder Armory pg. 48
 Level 12; Price 35,200
 Hands 2; Proficiency Longarms
 Damage 4d6 E; Range 80 ft.; Critical —
 Capacity 80 charges; Usage 10
 Bulk 2; Special line,   unwieldySource Starfinder Armory pg. 48
 Level 17; Price 261,000
 Hands 2; Proficiency Longarms
 Damage 7d6 E; Range 120 ft.; Critical —
 Capacity 100 charges; Usage 10
 Bulk 2; Special line,   unwieldy
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