Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Rounds

Cased rounds are housed in magazines, which can be fitted into the appropriate weapon.

Rounds, Small Arm

Source Starfinder Core Rulebook pg. 179
Level 1; Price 40
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 30
Bulk L; Special

Rounds, Longarm and Sniper

Source Starfinder Core Rulebook pg. 179
Level 1; Price 75
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 25
Bulk L; Special

Rounds, Heavy

Source Starfinder Core Rulebook pg. 179
Level 2; Price 90
Hands 1; Proficiency Ammo
Damage —; Critical
Capacity 20
Bulk L; Special