| RackarackMost often employed by overeager skittermanders and named from the concussive sound they make when fired, these weapons transform battery charges into sonic bursts and flashes of light and noise. A rackarack is an ostentatious weapon certain to draw attention, which is often just as their wielders prefer.Source Near Space pg. 150
 Level 13; Price 46,100
 Hands 2; Proficiency Longarms
 Damage 5d6 So; Range 60 ft.; Critical Nuisance
 Capacity 20 charges; Usage 2
 Bulk 1; Special Boost 2d4
 Source Near Space pg. 150
 Level 1; Price 205
 Hands 2; Proficiency Longarms
 Damage 1d6 So; Range 60 ft.; Critical Nuisance
 Capacity 20 charges; Usage 2
 Bulk 1; Special —Source Near Space pg. 150
 Level 6; Price 4,400
 Hands 2; Proficiency Longarms
 Damage 2d6 So; Range 60 ft.; Critical Nuisance
 Capacity 20 charges; Usage 2
 Bulk 1; Special Boost 1d4Source Near Space pg. 150
 Level 18; Price 371,000
 Hands 2; Proficiency Longarms
 Damage 6d10 So; Range 60 ft.; Critical Nuisance
 Capacity 40 charges; Usage 2
 Bulk 1; Special Boost 4d4
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