Machine GunThe most basic and portable machine guns are known as squad guns for their popularity among mercenary groups. Light, medium, and heavy machine guns remain reliable heavy weapons for their automatic fire and damage capability.Projectile WeaponsProjectile weapons fire solid rounds, such as bullets or rockets. While projectile weapons are relatively antiquated, they provide serviceable firepower at a reasonable price to many travelers and traders. Source Starfinder Core Rulebook pg. 177 Level 17; Price 220,300 Hands 2; Proficiency Heavy Damage 7d10 P; Range 120 ft.; Critical — Capacity 100 rounds; Usage 4 Bulk 2; Special analog, automatic Source Starfinder Core Rulebook pg. 177 Level 4; Price 2,060 Hands 2; Proficiency Heavy Damage 1d10 P; Range 60 ft.; Critical — Capacity 40 rounds; Usage 2 Bulk 2; Special analog, automaticSource Starfinder Core Rulebook pg. 177 Level 8; Price 8,600 Hands 2; Proficiency Heavy Damage 2d10 P; Range 60 ft.; Critical — Capacity 60 rounds; Usage 2 Bulk 2; Special analog, automaticSource Starfinder Core Rulebook pg. 177 Level 11; Price 23,100 Hands 2; Proficiency Heavy Damage 3d10 P; Range 60 ft.; Critical — Capacity 60 rounds; Usage 2 Bulk 2; Special analog, automatic
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