Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Acid Dart Rifle

An acid dart rifle has a nonreactive polymer reservoir that can be filled with whatever acid the wielder desires. The automatic loading process fills the rifle darts with acid as they are moved into the chamber. Dual acid dart rifles fire two darts simultaneously, while complex acid dart rifles hold concentrated doses of acid.

Projectile Weapons

Projectile weapons fire solid rounds, such as bullets or rockets. While projectile weapons are relatively antiquated, they provide serviceable firepower at a reasonable price to many travelers and traders.

Acid Dart Rifle, Tactical

Source Starfinder Core Rulebook pg. 176
Level 2; Price 485
Hands 2; Proficiency Longarms
Damage 1d8 A & P; Range 80 ft.; Critical corrode 1d4
Capacity 10 darts; Usage 1
Bulk 1; Special analog

Acid Dart Rifle, Dual

Source Starfinder Core Rulebook pg. 176
Level 7; Price 6,900
Hands 2; Proficiency Longarms
Damage 2d8 A & P; Range 90 ft.; Critical corrode 2d4
Capacity 24 darts; Usage 2
Bulk 1; Special analog

Acid Dart Rifle, Complex

Source Starfinder Core Rulebook pg. 176
Level 12; Price 39,200
Hands 2; Proficiency Longarms
Damage 4d8 A & P; Range 90 ft.; Critical corrode 4d4
Capacity 48 darts; Usage 4
Bulk 2; Special analog