Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Light Armor | Heavy Armor | Powered Armor
Armor Upgrades

Powered Armor

Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page 234), or it can be replaced with a new battery when spent (see Table 7–9: Ammunition for battery pricing).
Click here for the remaining rules on Powered Armor.


Source Starfinder Core Rulebook pg. 204
Item Level 15; Price 125,500
EAC Bonus 18; KAC Bonus 24
Max Dex Bonus 4; Armor Check Penalty -6; Speed 20 feet
Strength 29 (+9); Damage 2d8 B; Size Large (10-foot reach)
Capacity 100; Usage 1/minute
Weapon Slots 2; Upgrade Slots 2; Bulk 43
The dwarven-built jarlslayer suit is traditionally shaped like a stocky, heavily armored dwarf with articulated hands, though other races have created sleeker, more modern-looking versions.