Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Light Armor | Heavy Armor | Powered Armor
Armor Upgrades

Powered Armor

Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page 234), or it can be replaced with a new battery when spent (see Table 7–9: Ammunition for battery pricing).
Click here for the remaining rules on Powered Armor.


Source Tech Revolution pg. 53
Item Level 18; Price 424,000
EAC Bonus 21; KAC Bonus 25
Max Dex Bonus 4; Armor Check Penalty -3; Speed 30 ft., fly 40 ft. (poor)
Strength 26 (+8); Damage 4d6 S or P; Size Medium
Capacity 20; Usage 1/hour
Weapon Slots 2; Upgrade Slots 2; Bulk 25
Inspired by the angel frame, devaplate is a purely technological wonder. Its featureless faceplate provides a sophisticated heads-up display that allows the wearer to see as if they possessed darkvision 120 ft. and low-light vision, includes an integrated MedObserve armor upgrade, and grants a +2 circumstance bonus on saving throws to resist harmful visual effects. Devaplate’s specialized shielding grants the wearer resistance 10 against acid, cold, electricity, fire, and positive and negative energy damage. The armor’s user-monitoring systems detect when the wearer is poisoned and auto-inject counteragents, granting a +2 enhancement bonus to saves against poison. Finally, while the wearer is not using the armor’s fly speed, they can angle the suit’s wings to project defensive fields and deflect projectiles, acting as an integrated titan shield armor upgrade.