Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Light Armor | Heavy Armor | Powered Armor
Armor Upgrades

Powered Armor

Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page 234), or it can be replaced with a new battery when spent (see Table 7–9: Ammunition for battery pricing).
Click here for the remaining rules on Powered Armor.

Personal Submersible

Source Starfinder Armory pg. 78
Item Level 7; Price 7,200
EAC Bonus 10; KAC Bonus 14
Max Dex Bonus 2; Armor Check Penalty -4; Speed 20 ft., swim 30 ft.
Strength 18 (+4); Damage 1d10 P; Size Large (5-ft. reach)
Capacity 40; Usage 1/hour
Weapon Slots 1; Upgrade Slots 2; Bulk 32
This bulky, bulbous armor is made of pressure-resistant plates with durable seals. Retractable ridges along the armor’s arms, legs, and back function as fins, providing increased mobility in most fluids. The armor grants you a swim speed and allows you to both breathe underwater and survive the pressure of thick atmospheres and great depths even when your environmental protections are not active.