Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Light Armor | Heavy Armor | Powered Armor
Armor Upgrades

Powered Armor

Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page 234), or it can be replaced with a new battery when spent (see Table 7–9: Ammunition for battery pricing).
Click here for the remaining rules on Powered Armor.

Living Tree (Hybrid)

Source Tech Revolution pg. 54
Item Level 8; Price 11,200
EAC Bonus 11; KAC Bonus 17
Max Dex Bonus 2; Armor Check Penalty -4; Speed 15 ft.
Strength 24 (+7); Damage 2d10 B; Size Huge (15-ft. reach)
Capacity 20; Usage 1/hour
Weapon Slots 2; Upgrade Slots 1; Bulk 57
On Ghorus Prime, arcane botanists grow trees implanted with mystic engines to create this armor. The first time each day a living tree is activated, it grants its wearer 2d6 temporary Hit Points that disappear once the wearer leaves or deactivates the armor. They regain these temporary Hit Points whenever they rest for 10 minutes to regain Stamina Points so long as they wear the armor while exposed to soil, water, and sunlight. If the wearer is a plant, they add their Constitution modifier to these temporary Hit Points. While deactivated for 8 hours with access to soil, water, and sunlight, a living tree regains 1d8 charges.