Archives of Nethys

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Creature Companions

The solitude of space can prove tough to bear for even the most hardened soloist. It’s no wonder, then, that across the entire galaxy, members of countless species take up creature companions ranging from show pets to emotional support animals to combat-ready mounts. Whether such a pairing is born of cultural tradition, lucky happenstance, or even reluctant necessity, few bonds are stronger.
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Iridian Echo Companions

Source Galaxy Exploration Manual pg. 95
The mysterious spectra defend the Drift, and some can appear on multiple planes simultaneously. When an iridia spectra leaves the Material Plane, it sometimes leaves behind a crystalline, humanoid husk known as an iridian echo.

Iridian EchoLevels 1-20

Medium outsider
Senses darkvision 60 ft.
Good Save Reflex; Bad Saves Fort, Will
Speed 30 ft., 30 ft. fly (Ex, average)
Melee Attack slam (B)
Space 5 ft. Reach 5 ft.
Ability Modifiers Str, Cha

Special Abilities

Bitter Beam (Su) Every 1d4 rounds, an iridian echo can fire a beam of cold from one hand as a ranged attack that targets EAC and has a range increment of 50 feet.
Technician (Ex) An iridian echo can attempt Computers and Engineering checks using its skill bonus. While your iridian echo companion is adjacent to you, you gain a +1 morale bonus to Computers and Engineering checks.