Archives of Nethys

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Armor Upgrades


Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Electrostatic Field

This field over your armor grants you electricity resistance, and any creature that touches you or deals damage to you with a melee weapon takes electricity damage. The resistance granted and damage dealt depend on this upgrade’s type, as noted below.
  • Mk 1: Resistance 5 and 1d6 electricity damage.
  • Mk 2: Resistance 10 and 2d6 electricity damage.
  • Mk 3: Resistance 15 and 3d6 electricity damage.

Electrostatic Field, MK 3

Source Starfinder Core Rulebook pg. 205
Item Level 12; Price 35,000
Slots 1; Armor Type Any; Bulk



Electrostatic Field, MK 1

Source Starfinder Core Rulebook pg. 205
Item Level 5; Price 3,000
Slots 1; Armor Type Any; Bulk


Electrostatic Field, MK 2

Source Starfinder Core Rulebook pg. 205
Item Level 9; Price 13,000
Slots 1; Armor Type Any; Bulk