Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

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Armor Upgrades

Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Haze Field (Hybrid)

Source Pact Worlds pg. 197
Item Level 9; Price 13,000
Slots 1; Armor Type Any; Bulk
Capacity 10; Usage 1/round
Haze fields were developed on Akiton to mimic the thick haze that forms from the dust of the dry seabeds of that world. You can activate a haze field as a move action, and its benefits last until you spend another move action to deactivate it or it runs out of charges. While active, the field creates a visual haze centered on you. This has no impact on visibility at short range, but you take a –2 penalty to all attack rolls and Perception checks against targets 30 or more feet away, and creatures 30 or more feet away take the same penalties to attacks and Perception checks against you. A haze field’s charges replenish each day.