Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
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Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Light Armor | Heavy Armor | Powered Armor
Armor Upgrades


Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Grim Trophies (Magic)

Source Starfinder Dead Suns Adventure Path pg. 241, Starfinder #2: Temple of the Twelve pg. 53
Item Level 1; Price 125
Slots 1; Armor Type Any; Bulk
Devourer cultists often adorn their armor with magically enhanced trophies representing their most meaningful kills, such as skulls or other bits of bone or exoskeleton taken from slain foes, defiled holy symbols, broken bits of weapons, or bloodied and tattered badges or seals of authority.
While wearing armor with grim trophies, if you successfully cause a foe to be shaken, the foe applies the –2 penalty from that condition to weapon damage rolls in addition to the other rolls it normally applies to.