Archives of Nethys

Pathfinder | Starfinder

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Traps

Source Starfinder Core Rulebook pg. 410
Ancient alien ruins and corporate offices alike are rife with traps and defense mechanisms meant to protect valuable goods, personnel, and information. Additionally, adventuring characters sometimes encounter situations that, while not intentionally set up as traps, are just as dangerous—an unshielded power conduit in a damaged ship could prove deadly to those who aren’t careful, as could an unbalanced grav plate that might fling the unwary into a wall at high speeds. Whether the presentation of such dangers is intentional, accidental, or simply situational, all are represented using the same set of rules.

Soul Upload Trap - CR 17

Source Starfinder Core Rulebook pg. 413
XP 102,400
One minute after living creatures enter the trapped room, they are bombarded with energy that digitizes and removes their souls, leaving their bodies lifeless husks. The digitized souls are uploaded into data modules linked to the room’s computer system. Hacking the system via a successful Computers check can release trapped souls, but it usually has a wipe module—a failed attempt might purge the souls. Casting raise dead on an affected body requires a successful DC 32 caster level check or the spell fails.

Soul Upload Trap

Type hybrid; Perception DC 45; Disable Computers DC 45 (disrupt system’s upload capacity) or Mysticism DC 40 (scramble magic)
Trigger location; Reset immediate
Effect death, soul uploaded into data module; Will DC 24 negates; onset delay (1 minute); multiple targets (all targets in room)