Archives of Nethys

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Traps

Source Starfinder Core Rulebook pg. 410
Ancient alien ruins and corporate offices alike are rife with traps and defense mechanisms meant to protect valuable goods, personnel, and information. Additionally, adventuring characters sometimes encounter situations that, while not intentionally set up as traps, are just as dangerous—an unshielded power conduit in a damaged ship could prove deadly to those who aren’t careful, as could an unbalanced grav plate that might fling the unwary into a wall at high speeds. Whether the presentation of such dangers is intentional, accidental, or simply situational, all are represented using the same set of rules.

Jolting Console Trap - CR 3

Source Starfinder Core Rulebook pg. 412
XP 800
When an unsuspecting creature touches the trapped console, the console sparks with electricity, shocking the triggering creature.

Jolting Console Trap

Type technological; Perception DC 24; Disable Engineering DC 19 (disable shock plates)
Trigger touch; Reset immediate; Bypass wireless key card reader (Computers DC 19 to hack)
Effect arc of electricity (6d6 E); Reflex DC 14 half