Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Corruptions | Curses | Diseases | Drugs | Poisons


Source Starfinder Core Rulebook pg. 231
Though numerous pharmaceuticals and similar substances can be referred to as drugs, this entry refers specifically to narcotics that are not typically used for medicinal purposes. Drugs are normally weaponized by loading a single dose into a weapon with the injection weapon property, such as an injection glove or needler pistol. Drugs can also be slipped into the food or drink of a target, normally requiring both that a character succeed at a DC 20 Sleight of Hand check and that the imbiber fail a separate DC 20 Perception check to notice the change in the drugged food or drink. For more information about drugs, including stat blocks for specific drugs and details about addiction and their other effects, see Afflictions on page 414.


Source Alien Archive 4 pg. 45
Level 4; Price 335
Type drug (drug (injury)); Save Fortitude DC 15; Addiction DC 15 (mental)
Track Wisdom; Effect +1 morale bonus to Intimidate checks and light blindness for 3 hours. During this time, gain detect thoughts and mind thrust (1st level) as spell-like abilities (CL 4th), each usable once.
Moonflower develops into webs of sensory filaments that cause synesthesia, and they let the user sense psychic emanations and focus their own psychokinetic energy into a powerful attack.