Archives of Nethys

Pathfinder | Starfinder

Curses | Diseases | Drugs | Poisons


Poisons

Source Starfinder Core Rulebook pg. 232
Poisons are normally weaponized by loading a single dose into a weapon with the injection special property, such as an injection glove or needler pistol. It’s also possible to add a dose of poison to a melee weapon that deals piercing or slashing damage, though this takes a standard action and requires the poison to be in a vial that’s already in hand. For more information on poisons, including their effects and how they work, see Afflictions on page 414.

Arsenic

Source Starfinder Armory pg. 133
Level 7; Price 1,400
Type poison (ingested); Save Fortitude DC 17
Track Constitution; Onset 10 minutes; Frequency 1/minute for 4 minutes
Cure 1 save

Black Lotus Extract

Source Starfinder Core Rulebook pg. 419
Level 20; Price 140,000
Type poison (contact); Save Fortitude DC 20
Track Constitution (special); Onset 1 minute; Frequency 1/round for 6 rounds
Effect progression track is Healthy—Weakened—Debilitated—Dead
Cure 2 consecutive saves

Blue Whinnis

Source Starfinder Core Rulebook pg. 419
Level 8; Price 1,400
Type poison (injury); Save Fortitude DC 14
Track Constitution (special); Frequency 1/round for 2 rounds
Effect progression track is Healthy—Weakened—Unconscious; no end state.
Cure 1 save

Circuit Melter

Source Starfinder Armory pg. 133
Level 12; Price 8,000
Type poison (injury); Save Fortitude DC 19
Track Strength; Frequency 1/round for 6 rounds
Effect This acidic poison is specifically formulated to also be effective against constructs.
Cure 2 consecutive saves

Cyanide

Source Starfinder Armory pg. 133
Level 6; Price 600
Type poison (contact); Save Fortitude DC 16
Track Constitution; Onset 1 minute; Frequency 1/round for 6 rounds
Effect Related to its use in extracting metals, cyanide is effective against elementals with the earth subtype, bypassing their natural immunity to poison.
Cure 2 consecutive saves

Deathblade

Source Starfinder Core Rulebook pg. 419
Level 20; Price 132,500
Type poison (injury); Save Fortitude DC 20
Track Constitution; Frequency 1/round for 6 rounds
Cure 2 consecutive saves

Docilant

Source Starfinder Armory pg. 133
Level 15; Price 20,250
Type poison (injury); Save Fortitude DC 21
Track Charisma; Frequency 1/round for 6 rounds
Effect At the impaired state, the penalties from the weakened state become permanent until the victim benefits from a restoration spell.
Cure 2 consecutive saves

Green Lotus Extract

Source Starfinder Core Rulebook pg. 419
Level 8; Price 1,500
Type poison (contact); Save Fortitude DC 18
Track Charisma (special); Onset 1 minute; Frequency 1/round for 6 rounds
Effect progression track is Healthy—Weakened—Impaired—Pliable—Pliable. The second pliable functions as an end state.
Cure 1 save

Id Moss

Source Starfinder Core Rulebook pg. 419
Level 2; Price 175
Type poison (ingested); Save Fortitude DC 14
Track Intelligence; Onset 10 minutes; Frequency 1/minute for 6 minutes
Cure 1 save

Insanity Mist

Source Starfinder Core Rulebook pg. 419
Level 4; Price 4,000
Type poison (inhaled); Save Fortitude DC 15
Track Wisdom; Frequency 1/round for 6 rounds
Cure 1 save

Mindhaze

Source Starfinder Armory pg. 133
Level 7; Price 1,000
Type poison (injury); Save Fortitude DC 17
Track Wisdom; Frequency 1/round for 4 rounds
Effect Upon reaching the weakened state, the victim can’t use telepathy or limited telepathy for 1d4 hours. Subsequent failed saving throws don’t extend this duration.
Cure 1 save

Radium

Source Starfinder Armory pg. 133
Level 14; Price 29,800
Type poison (ingested); Save Fortitude DC 18
Track Constitution; Onset 1 day; Frequency 1/minute for 6 minutes
Effect At the impaired state, the penalties from the weakened state become permanent until the victim benefits from a restoration spell.
Cure 2 consecutive saves

Shadow Essence

Source Starfinder Core Rulebook pg. 419
Level —; Price
Type poison (injury); Save Fortitude DC 17
Track Strength; Frequency 1/round for 6 rounds
Effect At the impaired state, the penalties from the weakened state become permanent until the victim benefits from a restoration spell (see page 374).
Cure 1 save

Strychnine

Source Starfinder Armory pg. 133
Level 18; Price 188,000
Type poison (injury); Save Fortitude DC 20
Track Dexterity (special); Frequency 1/round for 4 rounds
Effect Progression track is Healthy—Stiffened—Immobile—Dead.
Cure 2 consecutive saves

Ungol Dust

Source Starfinder Core Rulebook pg. 419
Level 9; Price 12,500
Type poison (inhaled); Save Fortitude DC 15
Track Charisma; Frequency 1/round for 4 rounds
Effect At the impaired state, the penalties from the weakened state become permanent until the victim benefits from a restoration spell (see page 374).
Cure 1 save