Archives of Nethys

Pathfinder | Starfinder

Curses | Diseases | Drugs | Poisons


Diseases

Source Starfinder Core Rulebook pg. 414
Diseases are typically inhaled contagions (though these are usually filtered out by a standard space suit or suit of armor) or injury contagions. Page 417 explains the details of each method of contagion. If a disease lacks a Cure entry, its progression may be irreversible without powerful magic or technology, but a successful casting of remove affliction usually prevents further deterioration. Physical and mental diseases have separate tracks.

Addiction

Source Starfinder Core Rulebook pg. 418
Type disease (drug use); Save see specific drug
Track physical, mental, or both (see specific drug); Frequency 1/day when not using the drug
Effect If a creature takes a drug while it has progressed beyond healthy on the drug’s progression track, the DC of the saving throw against addiction increases by 2. A creature can attempt a save against an addiction only on a day when it hasn’t taken the drug. Each day spent without using the drug decreases the addiction’s DC by 2, to a minimum of the starting DC, but using the drug again, even once, returns the DC to its highest value. Each drug addiction is a separate disease.
Cure 3 consecutive saves

Blinding Sickness

Source Starfinder Core Rulebook pg. 418
Type disease (ingested); Save Fortitude DC 16
Track physical; Frequency 1/day
Effect At the impaired state, the victim also becomes permanently blind.
Cure 2 consecutive saves

Bubonic Plague

Source Starfinder Core Rulebook pg. 418
Type disease (inhaled or injury); Save Fortitude DC 17
Track physical; Frequency 1/day
Cure 2 consecutive saves

Cackle Fever

Source Starfinder Core Rulebook pg. 418
Type disease (inhaled); Save Fortitude DC 16
Track mental; Frequency 1/day
Cure 2 consecutive saves

Demon Fever

Source Starfinder Core Rulebook pg. 418
Type disease (injury); Save Fortitude DC 18
Track physical; Frequency 1/day
Effect At the impaired state, the penalties from the weakened state become permanent until the victim benefits from a restoration spell (see page 374).
Cure 2 consecutive saves

Devil Chills

Source Starfinder Core Rulebook pg. 418
Type disease (injury); Save Fortitude DC 14
Track physical; Frequency 1/day
Cure 3 consecutive saves

Filth Fever

Source Starfinder Core Rulebook pg. 418
Type disease (injury); Save Fortitude DC 12
Track physical; Frequency 1/day
Cure 2 consecutive saves

Leprosy

Source Starfinder Core Rulebook pg. 418
Type disease (contact, inhaled, or injury); Save Fortitude DC 12
Track physical (special); Frequency 1/week
Effect progression track is Healthy—Latent—Sluggish—Stiffened; sluggish and stiffened are as per the Dexterity poison track states; stiffened is the end state.
Cure 2 consecutive saves

Mindfire

Source Starfinder Core Rulebook pg. 418
Type disease (inhaled); Save Fortitude DC 12
Track mental; Frequency 1/day
Cure 2 consecutive saves

Mummy Rot

Source Starfinder Core Rulebook pg. 419
Type disease (injury); Save Fortitude DC 16
Track physical and mental (special); Frequency 1/day
Effect no latent state; the victim takes all penalties from progressing on both the physical and mental disease tracks
Cure The victim must benefit from two successful castings of remove affliction within 1 minute.

Red Ache

Source Starfinder Core Rulebook pg. 419
Type disease (injury); Save Fortitude DC 15
Track physical; Frequency 1/day
Cure 2 consecutive saves

Shakes

Source Starfinder Core Rulebook pg. 419
Type disease (contact); Save Fortitude DC 13
Track physical; Frequency 1/day
Cure 2 consecutive saves

Slimy Doom

Source Starfinder Core Rulebook pg. 419
Type disease (contact); Save Fortitude DC 14
Track physical; Frequency 1/day
Effect At the impaired state and beyond, penalties from the weakened state become permanent until the victim benefits from a remove affliction or restoration spell.
Cure 2 consecutive saves