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Mechs / Building Mechs / Building A Mech

Step 2: Allocate Mech Points

Source Tech Revolution pg. 97
As a group, your party has a pool of Mech Points (MP) with which to create one or more mechs, with each PC contributing a number of points to the pool based on their level (see Table 4–1: Mech Points per PC, below). The group can then pool or divvy up these MP as they see fit to create one or more mechs, whether it be a single-pilot mech for each PC, one assembled mech for the whole party (page 92), or a combination of mechs in between. No one mech can be built using more than three times the MP of any other mech in the group.
The party determines a mech’s tier based on the number of MP they assign to the mech (see Table 4–2: Minimum Mech Points below for the minimum number of MP required to build a mech of a given tier). The mech’s tier can’t exceed the party’s Average Party Level (APL) by more than 1.
For example, a group of four 5th-level PCs would have a total of 300 MP and an APL of 5. They could create one mech with the 300 MP, and although its maximum tier would be 6, the PCs would have lots of leftover MP to spend on additional features for it. Alternatively, they might create three tier-5 mechs. If each PC wanted their own single-pilot mech, they might instead split the MP evenly, each spending 75 MP to create their own tier-4 mech.
At the GM’s discretion, the mechs the PCs build might be more or less powerful than these guidelines suggest.

Table 4-1: Mech Points per PC

PC LevelMP Per PC
115
230
345
460
575
690
7105
8120
9135
10150
11165
12180
13195
14210
15225
16240
17255
18270
19285
20300

Table 4-2: Minimum Mech Points

Mech TierMinimum MP
130
245
360
475
590
6105
7120
8135
9150
10165
11180
12195
13210
14225
15240
16255
17270
18285
19300
20315