Archives of Nethys

Pathfinder | Starfinder

Curses | Diseases | Drugs | Poisons


Source Starfinder Core Rulebook pg. 232
Poisons are normally weaponized by loading a single dose into a weapon with the injection special property, such as an injection glove or needler pistol. It’s also possible to add a dose of poison to a melee weapon that deals piercing or slashing damage, though this takes a standard action and requires the poison to be in a vial that’s already in hand. For more information on poisons, including their effects and how they work, see Afflictions on page 414.

Ungol Dust

Source Starfinder Core Rulebook pg. 419
Level 9; Price 12,500
Type poison (inhaled); Save Fortitude DC 15
Track Charisma; Frequency 1/round for 4 rounds
Effect At the impaired state, the penalties from the weakened state become permanent until the victim benefits from a restoration spell (see page 374).
Cure 1 save