Archives of Nethys

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Mechs | Terrestrial Vehicles | Starships | Vehicle Modifications


Smuggler’s Compartment

This secret compartment hidden within the vehicle can store a relatively small supply of contraband. A Medium vehicle’s smuggler’s compartment can hold 1 bulk of gear, and the compartment’s capacity triples for each vehicle size category larger than Medium (maximum 81 bulk for a Colossal vehicle). A creature must succeed at a Perception check to detect the compartment, or succeed at a Computers check if using sensors to scan the vehicle. The DC of these checks is based on the compartment’s model.

Smuggler’s Compartment, Mk 1 - Level 2

Source Tech Revolution pg. 83
Price 525
Check DCs to detect the compartment are 22.

Enhanced Sensors

A vehicle with this modification allows a creature in the vehicle to perceive their surroundings using an additional sense based on the modification’s model.

Enhanced Sensors, Mk 1 - Level 3

Source Tech Revolution pg. 82
Price 1,200
The vehicle’s occupants can perceive using darkvision with a range of 120 feet.

Adamantine Plating

These adamantine-alloy plates augment the vehicle’s exterior defenses, increasing the vehicle’s hardness by an amount based on the modification’s model.

Adamantine Plating, Mk 1 - Level 3

Source Tech Revolution pg. 80
Price 1,500
Increase hardness by 2.

Deflective Field

This modification creates a magical field that deflects incoming attacks. This vehicle gains an enhancement bonus to AC. The amount depends on the deflective field type, as listed below.

Deflective Field, Mk 1 - Level 4

Source Tech Revolution pg. 81
Price 2,100
+1 enhancement bonus to AC.

Grav-Nav

The grav-nav system harnesses gravitational fields to smooth the ride for passengers of this vehicle. This increases the vehicle’s attack modifier. The amount depends on the grav-nav type, as listed below.

Grav-Nav, Mk 1 - Level 5

Source Tech Revolution pg. 82
Price 2,900
Increase attack modifier by +1.

Nanite Node

Compartments inside the vehicle’s hull contain microscopic nanites capable of repairing critical damage to the vehicle. As a move action when the vehicle is broken, the nanite node can be activated to repair the vehicle’s most damaged systems. This instantaneously restores a number of Hit Points when activated, as well as at the beginning of each of the next two rounds, based on the modification’s model. The nanite node can’t restore Hit Points to a wrecked vehicle.

Nanite Node, Mk 1 - Level 5

Source Tech Revolution pg. 82
Price 3,100
Restores 5 Hit Points each round.

Repulsor Nodes


Repulsor Nodes, Mk 1 - Level 6

Source Redshift Rally pg. 61
Price 4,200
Repulsor nodes installed along the vehicles sides make it difficult for other vehicles to approach. This grants the vehicle’s pilot a bonus to break free and a penalty to engage. Additionally, the difficulty to engage the vehicle increases. The degree of difficulty depends on the repulsors’ model, as listed below.
Mk 1: +1 circumstance bonus to break free, –1 penalty to engage, and the DC to engage the vehicle increases by 1.
Mk 2: +2 circumstance bonus to break free, –2 penalty to engage, and the DC to engage the vehicle increases by 2.

Pilot Assist

Artificial intelligence in the vehicle’s onboard computer automatically course-corrects while this vehicle is driven, compensating for driver error, inattentiveness, slow response time, and external factors such as uneven terrain, potholes, ocean currents, and gusts of wind. This increases the vehicle’s Piloting modifier by an amount based on the modification’s model.

Pilot Assist, Mk 1 - Level 6

Source Tech Revolution pg. 82
Price 4,400
Increase Piloting modifier by +1 (maximum +2).

Ramming Prow

This sturdy ramming prow is attached to the front of a vehicle and well-supported by the vehicle’s frame. The prow increases the vehicle’s collision DC by 1 and increases the vehicle’s collision damage by an amount based on the model.

Ramming Prow, Mk 1 - Level 8

Source Tech Revolution pg. 82
Price 8,900
Increase collision damage by 1 damage die.