Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Spells | Rituals
Mystic | Precog | Technomancer | Witchwarper

Warp Reality

Source Character Operations Manual pg. 143
Classes Witchwarper —
School universal
Casting Time 1 standard action
Range see text
Effect, Area, or Targets see text
Duration see text
Saving Throw see text; Spell Resistance see text


Beckoning to all realities at once, you pull in new possibilities and alter your world to suit you. A warp reality spell can produce one of the following effects.
  • Duplicate any witchwarper spell of 6th level or lower.
  • Duplicate any other spell of 5th level or lower.
  • Undo the harmful effects of certain spells, such as feeblemind.
  • Produce an effect of a power level in line with the above.
At the GM’s discretion, warp reality can produce greater effects but can be dangerous or might have only a partial effect.
A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 7th-level spell. For other effects based on spell level, warp reality is a 9th-level spell.