Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Spells | Rituals
Mystic | Precog | Technomancer | Witchwarper

Wardrobe Change

Source Starfinder #44: Allies Against the Eye pg. 49
Classes Technomancer 0, Witchwarper 0
School transmutation
Casting Time 1 standard action
Range personal
Duration permanent


You magically alter whatever clothes you’re wearing, transforming them into a new outfit. Your new clothes must have a price in credits equal to or less than your original clothing. For example, if you’re wearing formal clothing with a price of 5 credits, you could transform your clothes into professional clothing or a different set of formal clothing, but you couldn’t transform your clothes into environmental or travel clothing, both of which have a price of 10 credits.
This spell also allows you to create other minor, cosmetic changes to your appearance, such as altering your hairstyle; it doesn’t, however, disguise you, and it grants no bonus to Disguise checks. If you want to create especially fashionable clothing, or clothing especially appropriate to a given situation (such as your first encounter with a new alien species or duplicating the uniform of a security guard you wish to impersonate), your GM might ask you to attempt a Culture check with a DC based on the complexity of the clothing you want to create.