Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Spells | Rituals
Mystic | Precog | Technomancer | Witchwarper

Security Protocol

Source Character Operations Manual pg. 140
Classes Technomancer 6
School abjuration
Casting Time 30 minutes
Range see text
Targets one building or starship up to 200 sq. ft./level in size; see text (D)
Duration 2 hours/level
Saving Throw see text; Spell Resistance see text


You protect one building or starship you are within by outfitting it with various technological and magical effects. This spell can protect a contiguous area delineated by walls or other enclosed structures, such as part of a large indoor complex, but you must designate the area along the walls or other significant partitions that separate rooms and corridors—the area cannot protect only part of any room or hallway.
Once cast, this spell creates the following effects. Effects that allow saving throws or spell resistance say so. Spell effects are treated as if you had cast that spell at your caster level, have a save DC equal to this spell’s, and last as long as this spell does.
Confusion: Where choices in direction exist, a minor confusing effect imposes a 50% chance that the creature goes in a random wrong direction. This is an enchantment, mind-affecting effect. Spell resistance applies.
Doors: Doors you choose are affected as if by security seal.
Fog: Areas you designate are filled with dense fog clouds that obscure the area like a fog cloud spell, up to a number of clouds equal to half your caster level.
Hidden Doors: One door per caster level can be concealed with a 1st-level holographic image that makes it appear to be a plain wall. This effect allows a Will saving throw to disbelieve the illusion, with a DC equal to this spell’s DC.
Laser Nets: Areas you designate are protected as if by the laser net spell . This effect allows Reflex saves as described in that spell, with a DC equal to this spell’s DC.
In addition, when you cast this spell, you can place one of the following effects.
  • Dancing lights in four corridors, as the spell.
  • Grease in two places. This effect allows Reflex saving throws as described in that spell, with a DC equal to this spell’s DC.
  • Logic bomb on two computers in the area. This effect allows a Fortitude saving throw as described in that spell, and spell resistance applies.
  • A smog bank in two places.